Babylonia-terminal/babylonia-terminal-cli/src/main.rs
2024-05-04 20:46:27 +02:00

146 lines
5.4 KiB
Rust

use std::{path::PathBuf, str::FromStr};
use babylonia_terminal_sdk::{
components::proton_component::ProtonComponent, game_manager::GameManager, game_state::GameState,
};
use log::{debug, info, LevelFilter};
use simple_logger::SimpleLogger;
use tokio::io::{AsyncBufReadExt, BufReader};
use wincompatlib::prelude::*;
pub mod reporter;
use crate::reporter::DownloadReporter;
#[tokio::main]
async fn main() {
let simple_logger = SimpleLogger::new()
.with_module_level("hyper", LevelFilter::Off)
.with_module_level("hyper_util", LevelFilter::Off)
.with_module_level("tracing", LevelFilter::Off)
.with_module_level("rustls", LevelFilter::Off)
.with_module_level("minreq", LevelFilter::Off)
.with_module_level("tokio_utils", LevelFilter::Off);
if cfg!(debug_assertions) {
simple_logger.init().unwrap();
} else {
simple_logger.with_level(LevelFilter::Info).init().unwrap();
}
let mut proton_component: Option<ProtonComponent> = None;
let mut proton: Option<Proton> = None;
loop {
let state = GameState::get_current_state().await;
if state != GameState::ProtonNotInstalled && proton == None {
let proton_component = ProtonComponent::new(GameState::get_config_directory().await);
match proton_component.init_proton() {
Ok(p) => proton = Some(p),
Err(err) => panic!("{}", err),
};
}
match state {
GameState::ProtonNotInstalled => {
info!("Proton not installed, installing it...");
proton_component = Some(
GameManager::install_wine(
GameState::get_config_directory().await,
Some(DownloadReporter::create(false)),
)
.await
.expect("Failed to install Wine"),
);
info!("Proton installed");
}
GameState::DXVKNotInstalled => {
info!("DXVK not installed, installing it...");
debug!("{:?}", proton_component);
GameManager::install_dxvk(
&proton.clone().unwrap(),
GameState::get_config_directory().await,
Some(DownloadReporter::create(false)),
)
.await
.expect("Failed to installed DXVK");
info!("DXVK installed");
}
GameState::FontNotInstalled => {
info!("Fonts not installed, installing it...");
GameManager::install_font(&proton.clone().unwrap())
.await
.expect("Failed to install fonts");
info!("Fonts installed");
}
GameState::DependecieNotInstalled => {
info!("Dependecies not installed, installing it...");
GameManager::install_dependecies(&proton.clone().unwrap())
.await
.expect("Failed to install dependecies");
info!("Dependecies installed");
}
GameState::GameNotInstalled => {
info!("Game not installed, installing it...");
if GameState::get_game_dir().await.is_none() {
info!(
"You can choose where to put your game directory, (default '{}')",
GameState::get_config_directory().await.to_str().unwrap(),
);
info!("Please enter your wanted game directory : ");
let mut input = BufReader::new(tokio::io::stdin())
.lines()
.next_line()
.await
.unwrap();
let dir;
if let Some(i) = &mut input {
if i.is_empty() {
dir = GameState::get_config_directory().await;
} else {
dir = PathBuf::from_str(i).expect("This is not a valid directory!\n Please restart the launcher and put a valid path.");
}
} else {
dir = GameState::get_config_directory().await;
}
GameState::set_game_dir(Some(dir)).await.expect(
"Failed to save the game directory into the config file, please retry!",
);
}
GameManager::install_game(
GameState::get_game_dir().await.unwrap(),
DownloadReporter::create(false),
)
.await
.expect("Failed to install the game");
}
GameState::GameNotPatched => {
info!("Patching game...");
GameManager::patch_game(GameState::get_game_dir().await.unwrap())
.await
.expect("Failed to patch the game");
info!("Game patched!");
}
_ => {}
}
if GameState::get_current_state().await == GameState::GameInstalled {
break;
}
}
info!("Starting game...");
debug!("{:?}", proton);
GameManager::start_game(
&proton.unwrap(),
GameState::get_game_dir()
.await
.expect("Failed to start game, the game directory was not found"),
)
.await;
}