mirror of
https://github.com/ALEZ-DEV/Babylonia-terminal.git
synced 2025-12-15 17:08:51 +00:00
little refactor
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parent
2d642f412e
commit
aa151b8697
@ -1,12 +1,11 @@
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use std::{path::PathBuf, str::FromStr};
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use babylonia_terminal_sdk::{
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components::proton_component::ProtonComponent, game_manager::GameManager, game_patcher,
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game_state::GameState,
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components::proton_component::ProtonComponent, game_manager::GameManager, game_state::GameState,
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};
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use log::{debug, info, LevelFilter};
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use simple_logger::SimpleLogger;
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use tokio::io::{AsyncBufReadExt, AsyncReadExt, BufReader};
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use tokio::io::{AsyncBufReadExt, BufReader};
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use wincompatlib::prelude::*;
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pub mod reporter;
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@ -35,8 +34,8 @@ async fn main() {
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loop {
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let state = GameState::get_current_state().await;
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if state != GameState::WineNotInstalled && proton == None {
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let proton_component = ProtonComponent::new(GameState::get_config_directory());
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if state != GameState::ProtonNotInstalled && proton == None {
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let proton_component = ProtonComponent::new(GameState::get_config_directory().await);
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match proton_component.init_proton() {
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Ok(p) => proton = Some(p),
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Err(err) => panic!("{}", err),
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@ -44,24 +43,24 @@ async fn main() {
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}
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match state {
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GameState::WineNotInstalled => {
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info!("Wine not installed, installing it...");
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GameState::ProtonNotInstalled => {
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info!("Proton not installed, installing it...");
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proton_component = Some(
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GameManager::install_wine(
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GameState::get_config_directory(),
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GameState::get_config_directory().await,
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Some(DownloadReporter::create(false)),
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)
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.await
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.expect("Failed to install Wine"),
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);
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info!("Wine installed");
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info!("Proton installed");
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}
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GameState::DXVKNotInstalled => {
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info!("DXVK not installed, installing it...");
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debug!("{:?}", proton_component);
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GameManager::install_dxvk(
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&proton.clone().unwrap(),
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GameState::get_config_directory(),
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GameState::get_config_directory().await,
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Some(DownloadReporter::create(false)),
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)
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.await
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@ -87,7 +86,7 @@ async fn main() {
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if GameState::get_game_dir().await.is_none() {
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info!(
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"You can choose where to put your game directory, (default '{}')",
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GameState::get_config_directory().to_str().unwrap(),
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GameState::get_config_directory().await.to_str().unwrap(),
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);
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info!("Please enter your wanted game directory : ");
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let mut input = BufReader::new(tokio::io::stdin())
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@ -99,12 +98,12 @@ async fn main() {
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let dir;
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if let Some(i) = &mut input {
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if i.is_empty() {
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dir = GameState::get_config_directory();
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dir = GameState::get_config_directory().await;
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} else {
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dir = PathBuf::from_str(i).expect("This is not a valid directory!\n Please restart the launcher and put a valid path.");
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}
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} else {
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dir = GameState::get_config_directory();
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dir = GameState::get_config_directory().await;
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}
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GameState::set_game_dir(Some(dir)).await.expect(
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@ -5,13 +5,13 @@ use std::{
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path::PathBuf,
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};
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use tokio::{
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fs::{read_to_string, File},
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fs::{create_dir_all, read_to_string, File},
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io::{AsyncReadExt, AsyncWriteExt},
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};
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#[derive(Debug, PartialEq, Eq)]
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pub enum GameState {
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WineNotInstalled,
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ProtonNotInstalled,
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DXVKNotInstalled,
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FontNotInstalled,
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DependecieNotInstalled,
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@ -53,12 +53,18 @@ impl Default for GameConfig {
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}
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impl GameState {
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pub fn get_config_directory() -> PathBuf {
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home_dir().unwrap().join(".babylonia-terminal") // I will try to change that to a dynamic one if people want to change the config dir
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pub async fn get_config_directory() -> PathBuf {
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let path = home_dir().unwrap().join(".babylonia-terminal"); // I will try to change that to a dynamic one if people want to change the config dir
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let _ = create_dir_all(path.clone()).await;
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path
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}
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fn get_config_file_path() -> PathBuf {
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GameState::get_config_directory().join("babylonia-terminal-config")
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async fn get_config_file_path() -> PathBuf {
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GameState::get_config_directory()
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.await
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.join("babylonia-terminal-config")
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}
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pub async fn set_game_dir(path: Option<PathBuf>) -> anyhow::Result<()> {
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@ -73,9 +79,9 @@ impl GameState {
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}
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async fn try_get_config_file() -> anyhow::Result<File> {
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let _ = tokio::fs::create_dir(GameState::get_config_directory()).await;
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let _ = tokio::fs::create_dir(GameState::get_config_directory().await).await;
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Ok(tokio::fs::File::create(GameState::get_config_file_path()).await?)
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Ok(tokio::fs::File::create(GameState::get_config_file_path().await).await?)
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}
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pub async fn save_config(config: GameConfig) -> anyhow::Result<()> {
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@ -87,7 +93,7 @@ impl GameState {
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}
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pub async fn get_config() -> GameConfig {
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let content = match read_to_string(GameState::get_config_file_path()).await {
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let content = match read_to_string(GameState::get_config_file_path().await).await {
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Err(_) => return GameConfig::default(),
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Ok(c) => c,
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};
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@ -101,7 +107,7 @@ impl GameState {
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let config = GameState::get_config().await;
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if !config.is_wine_installed {
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return GameState::WineNotInstalled;
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return GameState::ProtonNotInstalled;
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}
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if !config.is_dxvk_installed {
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