mirror of
https://github.com/ALEZ-DEV/Babylonia-terminal.git
synced 2026-03-21 21:58:52 +00:00
can now set in the config file a launch command with --set-options
This commit is contained in:
parent
dcf90310e3
commit
735ca25e08
@ -3,7 +3,13 @@ use clap::Parser;
|
|||||||
#[derive(Parser, Debug)]
|
#[derive(Parser, Debug)]
|
||||||
#[command(author, version, about, long_about = None)]
|
#[command(author, version, about, long_about = None)]
|
||||||
pub struct Args {
|
pub struct Args {
|
||||||
/// Pass launch options to tinker the behavior of the game
|
/// Pass launch options to tinker the behavior of the game, this parameter have priotiy over the
|
||||||
|
/// --set-options param
|
||||||
#[arg(long)]
|
#[arg(long)]
|
||||||
pub options: Option<String>,
|
pub options: Option<String>,
|
||||||
|
|
||||||
|
/// Set to the config launch options to tinker the behavior of the game, you need to run this
|
||||||
|
/// command one time to set your launch options to the configuration
|
||||||
|
#[arg(long)]
|
||||||
|
pub set_options: Option<String>,
|
||||||
}
|
}
|
||||||
|
|||||||
175
babylonia-terminal-cli/src/game.rs
Normal file
175
babylonia-terminal-cli/src/game.rs
Normal file
@ -0,0 +1,175 @@
|
|||||||
|
use std::{path::PathBuf, str::FromStr, sync::Arc};
|
||||||
|
|
||||||
|
use babylonia_terminal_sdk::{
|
||||||
|
components::{
|
||||||
|
dxvk_component::{DXVK_DEV, DXVK_REPO},
|
||||||
|
proton_component::{ProtonComponent, PROTON_DEV, PROTON_REPO},
|
||||||
|
},
|
||||||
|
game_config::GameConfig,
|
||||||
|
game_manager::GameManager,
|
||||||
|
game_state::GameState,
|
||||||
|
};
|
||||||
|
|
||||||
|
use log::{debug, info};
|
||||||
|
use tokio::io::{AsyncBufReadExt, BufReader};
|
||||||
|
use wincompatlib::prelude::*;
|
||||||
|
|
||||||
|
use crate::{reporter::DownloadReporter, utils};
|
||||||
|
|
||||||
|
pub async fn run(launch_options: Option<String>) {
|
||||||
|
let mut proton_component: Option<ProtonComponent> = None;
|
||||||
|
let mut proton: Option<Proton> = None;
|
||||||
|
|
||||||
|
loop {
|
||||||
|
let state_result = GameState::get_current_state().await;
|
||||||
|
if let Err(error) = state_result {
|
||||||
|
info!("Something goes wrong : {:?}", error);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
let state = state_result.unwrap();
|
||||||
|
|
||||||
|
if state != GameState::ProtonNotInstalled && proton == None {
|
||||||
|
let proton_component = ProtonComponent::new(GameConfig::get_config_directory().await);
|
||||||
|
match proton_component.init_proton() {
|
||||||
|
Ok(p) => proton = Some(p),
|
||||||
|
Err(err) => panic!("{}", err),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
match state {
|
||||||
|
GameState::ProtonNotInstalled => {
|
||||||
|
let release;
|
||||||
|
if utils::use_latest("Do you want to install latest version of Proton GE or a specific version of it?") {
|
||||||
|
release = 0;
|
||||||
|
} else {
|
||||||
|
release = utils::choose_release_version(
|
||||||
|
PROTON_DEV,
|
||||||
|
PROTON_REPO,
|
||||||
|
"Please, select a version of Proton GE to install.",
|
||||||
|
)
|
||||||
|
.await
|
||||||
|
.expect("Failed to fetch proton version!");
|
||||||
|
}
|
||||||
|
|
||||||
|
info!("Proton not installed, installing it...");
|
||||||
|
proton_component = Some(
|
||||||
|
GameManager::install_wine(
|
||||||
|
GameConfig::get_config_directory().await,
|
||||||
|
release,
|
||||||
|
Some(DownloadReporter::create(false)),
|
||||||
|
)
|
||||||
|
.await
|
||||||
|
.expect("Failed to install Wine"),
|
||||||
|
);
|
||||||
|
info!("Proton installed");
|
||||||
|
}
|
||||||
|
GameState::DXVKNotInstalled => {
|
||||||
|
let release;
|
||||||
|
if utils::use_latest(
|
||||||
|
"Do you want to install latest version of DXVK or a specific version of it?",
|
||||||
|
) {
|
||||||
|
release = 0;
|
||||||
|
} else {
|
||||||
|
release = utils::choose_release_version(
|
||||||
|
DXVK_DEV,
|
||||||
|
DXVK_REPO,
|
||||||
|
"Please, select a version of DXVK to install.",
|
||||||
|
)
|
||||||
|
.await
|
||||||
|
.expect("Failed to fetch DXVK version!");
|
||||||
|
}
|
||||||
|
|
||||||
|
info!("DXVK not installed, installing it...");
|
||||||
|
debug!("{:?}", proton_component);
|
||||||
|
GameManager::install_dxvk(
|
||||||
|
&proton.clone().unwrap(),
|
||||||
|
GameConfig::get_config_directory().await,
|
||||||
|
release,
|
||||||
|
Some(DownloadReporter::create(false)),
|
||||||
|
)
|
||||||
|
.await
|
||||||
|
.expect("Failed to installed DXVK");
|
||||||
|
info!("DXVK installed");
|
||||||
|
}
|
||||||
|
GameState::FontNotInstalled => {
|
||||||
|
info!("Fonts not installed, installing it...");
|
||||||
|
GameManager::install_font(&proton.clone().unwrap(), None::<Arc<DownloadReporter>>)
|
||||||
|
.await
|
||||||
|
.expect("Failed to install fonts");
|
||||||
|
info!("Fonts installed");
|
||||||
|
}
|
||||||
|
GameState::DependecieNotInstalled => {
|
||||||
|
info!("Dependecies not installed, installing it...");
|
||||||
|
GameManager::install_dependencies(&proton.clone().unwrap())
|
||||||
|
.await
|
||||||
|
.expect("Failed to install dependecies");
|
||||||
|
info!("Dependecies installed");
|
||||||
|
}
|
||||||
|
GameState::GameNotInstalled => {
|
||||||
|
info!("Game not installed, installing it...");
|
||||||
|
if GameConfig::get_game_dir().await.is_none() {
|
||||||
|
info!(
|
||||||
|
"You can choose where to put your game directory, (default '{}')",
|
||||||
|
GameConfig::get_config_directory().await.to_str().unwrap(),
|
||||||
|
);
|
||||||
|
info!("Please enter your wanted game directory : ");
|
||||||
|
let mut input = BufReader::new(tokio::io::stdin())
|
||||||
|
.lines()
|
||||||
|
.next_line()
|
||||||
|
.await
|
||||||
|
.unwrap();
|
||||||
|
|
||||||
|
let dir;
|
||||||
|
if let Some(i) = &mut input {
|
||||||
|
if i.is_empty() {
|
||||||
|
dir = GameConfig::get_config_directory().await;
|
||||||
|
} else {
|
||||||
|
dir = PathBuf::from_str(i).expect("This is not a valid directory!\n Please restart the launcher and put a valid path.");
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
dir = GameConfig::get_config_directory().await;
|
||||||
|
}
|
||||||
|
|
||||||
|
GameConfig::set_game_dir(Some(dir)).await.expect(
|
||||||
|
"Failed to save the game directory into the config file, please retry!",
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
GameManager::install_game(
|
||||||
|
GameConfig::get_game_dir().await.unwrap(),
|
||||||
|
DownloadReporter::create(false),
|
||||||
|
)
|
||||||
|
.await
|
||||||
|
.expect("Failed to install the game");
|
||||||
|
}
|
||||||
|
GameState::GameNeedUpdate => {
|
||||||
|
info!("Game need an update, updating it");
|
||||||
|
info!("This will restart the installation process...");
|
||||||
|
GameManager::update_game()
|
||||||
|
.await
|
||||||
|
.expect("Failed to start the installation process");
|
||||||
|
}
|
||||||
|
GameState::GameNotPatched => {
|
||||||
|
info!("Patching game...");
|
||||||
|
GameManager::patch_game(GameConfig::get_game_dir().await.unwrap())
|
||||||
|
.await
|
||||||
|
.expect("Failed to patch the game");
|
||||||
|
info!("Game patched!");
|
||||||
|
}
|
||||||
|
GameState::GameInstalled => {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
info!("Starting game...");
|
||||||
|
debug!("{:?}", proton);
|
||||||
|
GameManager::start_game(
|
||||||
|
&proton.unwrap(),
|
||||||
|
GameConfig::get_game_dir()
|
||||||
|
.await
|
||||||
|
.expect("Failed to start game, the game directory was not found"),
|
||||||
|
launch_options,
|
||||||
|
)
|
||||||
|
.await;
|
||||||
|
}
|
||||||
@ -1,25 +1,14 @@
|
|||||||
use std::{path::PathBuf, str::FromStr, sync::Arc};
|
use babylonia_terminal_sdk::game_config::GameConfig;
|
||||||
|
|
||||||
use babylonia_terminal_sdk::{
|
|
||||||
components::{
|
|
||||||
dxvk_component::{DXVK_DEV, DXVK_REPO},
|
|
||||||
proton_component::{ProtonComponent, PROTON_DEV, PROTON_REPO},
|
|
||||||
},
|
|
||||||
game_manager::GameManager,
|
|
||||||
game_state::{GameConfig, GameState},
|
|
||||||
};
|
|
||||||
use clap::Parser;
|
use clap::Parser;
|
||||||
use log::{debug, info, LevelFilter};
|
use log::{debug, LevelFilter};
|
||||||
use simple_logger::SimpleLogger;
|
use simple_logger::SimpleLogger;
|
||||||
use tokio::io::{AsyncBufReadExt, BufReader};
|
|
||||||
use wincompatlib::prelude::*;
|
|
||||||
|
|
||||||
mod arguments;
|
mod arguments;
|
||||||
|
pub mod game;
|
||||||
pub mod reporter;
|
pub mod reporter;
|
||||||
pub mod utils;
|
pub mod utils;
|
||||||
|
|
||||||
use crate::arguments::Args;
|
use crate::arguments::Args;
|
||||||
use crate::reporter::DownloadReporter;
|
|
||||||
|
|
||||||
#[tokio::main]
|
#[tokio::main]
|
||||||
async fn main() {
|
async fn main() {
|
||||||
@ -40,159 +29,11 @@ async fn main() {
|
|||||||
let args = Args::parse();
|
let args = Args::parse();
|
||||||
debug!("Launch option -> {:?}", args.options);
|
debug!("Launch option -> {:?}", args.options);
|
||||||
|
|
||||||
let mut proton_component: Option<ProtonComponent> = None;
|
if let Some(command) = args.set_options {
|
||||||
let mut proton: Option<Proton> = None;
|
GameConfig::set_launch_options(command)
|
||||||
|
.await
|
||||||
loop {
|
.expect("Failed to save launch options into the config file");
|
||||||
let state_result = GameState::get_current_state().await;
|
|
||||||
if let Err(error) = state_result {
|
|
||||||
info!("Something goes wrong : {:?}", error);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
let state = state_result.unwrap();
|
|
||||||
|
|
||||||
if state != GameState::ProtonNotInstalled && proton == None {
|
|
||||||
let proton_component = ProtonComponent::new(GameConfig::get_config_directory().await);
|
|
||||||
match proton_component.init_proton() {
|
|
||||||
Ok(p) => proton = Some(p),
|
|
||||||
Err(err) => panic!("{}", err),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
match state {
|
|
||||||
GameState::ProtonNotInstalled => {
|
|
||||||
let release;
|
|
||||||
if utils::use_latest("Do you want to install latest version of Proton GE or a specific version of it?") {
|
|
||||||
release = 0;
|
|
||||||
} else {
|
|
||||||
release = utils::choose_release_version(
|
|
||||||
PROTON_DEV,
|
|
||||||
PROTON_REPO,
|
|
||||||
"Please, select a version of Proton GE to install.",
|
|
||||||
)
|
|
||||||
.await
|
|
||||||
.expect("Failed to fetch proton version!");
|
|
||||||
}
|
|
||||||
|
|
||||||
info!("Proton not installed, installing it...");
|
|
||||||
proton_component = Some(
|
|
||||||
GameManager::install_wine(
|
|
||||||
GameConfig::get_config_directory().await,
|
|
||||||
release,
|
|
||||||
Some(DownloadReporter::create(false)),
|
|
||||||
)
|
|
||||||
.await
|
|
||||||
.expect("Failed to install Wine"),
|
|
||||||
);
|
|
||||||
info!("Proton installed");
|
|
||||||
}
|
|
||||||
GameState::DXVKNotInstalled => {
|
|
||||||
let release;
|
|
||||||
if utils::use_latest(
|
|
||||||
"Do you want to install latest version of DXVK or a specific version of it?",
|
|
||||||
) {
|
|
||||||
release = 0;
|
|
||||||
} else {
|
|
||||||
release = utils::choose_release_version(
|
|
||||||
DXVK_DEV,
|
|
||||||
DXVK_REPO,
|
|
||||||
"Please, select a version of DXVK to install.",
|
|
||||||
)
|
|
||||||
.await
|
|
||||||
.expect("Failed to fetch DXVK version!");
|
|
||||||
}
|
|
||||||
|
|
||||||
info!("DXVK not installed, installing it...");
|
|
||||||
debug!("{:?}", proton_component);
|
|
||||||
GameManager::install_dxvk(
|
|
||||||
&proton.clone().unwrap(),
|
|
||||||
GameConfig::get_config_directory().await,
|
|
||||||
release,
|
|
||||||
Some(DownloadReporter::create(false)),
|
|
||||||
)
|
|
||||||
.await
|
|
||||||
.expect("Failed to installed DXVK");
|
|
||||||
info!("DXVK installed");
|
|
||||||
}
|
|
||||||
GameState::FontNotInstalled => {
|
|
||||||
info!("Fonts not installed, installing it...");
|
|
||||||
GameManager::install_font(&proton.clone().unwrap(), None::<Arc<DownloadReporter>>)
|
|
||||||
.await
|
|
||||||
.expect("Failed to install fonts");
|
|
||||||
info!("Fonts installed");
|
|
||||||
}
|
|
||||||
GameState::DependecieNotInstalled => {
|
|
||||||
info!("Dependecies not installed, installing it...");
|
|
||||||
GameManager::install_dependencies(&proton.clone().unwrap())
|
|
||||||
.await
|
|
||||||
.expect("Failed to install dependecies");
|
|
||||||
info!("Dependecies installed");
|
|
||||||
}
|
|
||||||
GameState::GameNotInstalled => {
|
|
||||||
info!("Game not installed, installing it...");
|
|
||||||
if GameConfig::get_game_dir().await.is_none() {
|
|
||||||
info!(
|
|
||||||
"You can choose where to put your game directory, (default '{}')",
|
|
||||||
GameConfig::get_config_directory().await.to_str().unwrap(),
|
|
||||||
);
|
|
||||||
info!("Please enter your wanted game directory : ");
|
|
||||||
let mut input = BufReader::new(tokio::io::stdin())
|
|
||||||
.lines()
|
|
||||||
.next_line()
|
|
||||||
.await
|
|
||||||
.unwrap();
|
|
||||||
|
|
||||||
let dir;
|
|
||||||
if let Some(i) = &mut input {
|
|
||||||
if i.is_empty() {
|
|
||||||
dir = GameConfig::get_config_directory().await;
|
|
||||||
} else {
|
|
||||||
dir = PathBuf::from_str(i).expect("This is not a valid directory!\n Please restart the launcher and put a valid path.");
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
dir = GameConfig::get_config_directory().await;
|
|
||||||
}
|
|
||||||
|
|
||||||
GameConfig::set_game_dir(Some(dir)).await.expect(
|
|
||||||
"Failed to save the game directory into the config file, please retry!",
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
GameManager::install_game(
|
|
||||||
GameConfig::get_game_dir().await.unwrap(),
|
|
||||||
DownloadReporter::create(false),
|
|
||||||
)
|
|
||||||
.await
|
|
||||||
.expect("Failed to install the game");
|
|
||||||
}
|
|
||||||
GameState::GameNeedUpdate => {
|
|
||||||
info!("Game need an update, updating it");
|
|
||||||
info!("This will restart the installation process...");
|
|
||||||
GameManager::update_game()
|
|
||||||
.await
|
|
||||||
.expect("Failed to start the installation process");
|
|
||||||
}
|
|
||||||
GameState::GameNotPatched => {
|
|
||||||
info!("Patching game...");
|
|
||||||
GameManager::patch_game(GameConfig::get_game_dir().await.unwrap())
|
|
||||||
.await
|
|
||||||
.expect("Failed to patch the game");
|
|
||||||
info!("Game patched!");
|
|
||||||
}
|
|
||||||
GameState::GameInstalled => {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
info!("Starting game...");
|
game::run(args.options).await;
|
||||||
debug!("{:?}", proton);
|
|
||||||
GameManager::start_game(
|
|
||||||
&proton.unwrap(),
|
|
||||||
GameConfig::get_game_dir()
|
|
||||||
.await
|
|
||||||
.expect("Failed to start game, the game directory was not found"),
|
|
||||||
args.options,
|
|
||||||
)
|
|
||||||
.await;
|
|
||||||
}
|
}
|
||||||
|
|||||||
@ -17,6 +17,7 @@ pub struct GameConfig {
|
|||||||
pub game_dir: Option<PathBuf>,
|
pub game_dir: Option<PathBuf>,
|
||||||
pub is_game_installed: bool,
|
pub is_game_installed: bool,
|
||||||
pub is_game_patched: bool,
|
pub is_game_patched: bool,
|
||||||
|
pub launch_options: Option<String>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl GameConfig {
|
impl GameConfig {
|
||||||
@ -69,6 +70,17 @@ impl GameConfig {
|
|||||||
Err(_) => return Self::default(),
|
Err(_) => return Self::default(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub async fn set_launch_options(command: String) -> anyhow::Result<()> {
|
||||||
|
let mut config = Self::get_config().await;
|
||||||
|
config.launch_options = Some(command);
|
||||||
|
Self::save_config(config).await?;
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
pub async fn get_launch_options() -> anyhow::Result<Option<String>> {
|
||||||
|
Ok(Self::get_config().await.launch_options)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug, Serialize, Deserialize)]
|
#[derive(Debug, Serialize, Deserialize)]
|
||||||
@ -87,6 +99,7 @@ impl Default for GameConfig {
|
|||||||
game_dir: None,
|
game_dir: None,
|
||||||
is_game_installed: false,
|
is_game_installed: false,
|
||||||
is_game_patched: false,
|
is_game_patched: false,
|
||||||
|
launch_options: None,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,7 +1,7 @@
|
|||||||
use std::{
|
use std::{
|
||||||
io::{BufRead, BufReader},
|
io::{BufRead, BufReader},
|
||||||
path::PathBuf,
|
path::PathBuf,
|
||||||
process::{Command, Stdio},
|
process::{Child, Command, Stdio},
|
||||||
sync::Arc,
|
sync::Arc,
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -171,43 +171,25 @@ impl GameManager {
|
|||||||
|
|
||||||
pub async fn start_game(proton: &Proton, game_dir: PathBuf, options: Option<String>) {
|
pub async fn start_game(proton: &Proton, game_dir: PathBuf, options: Option<String>) {
|
||||||
let proton_version = proton.wine().version().unwrap();
|
let proton_version = proton.wine().version().unwrap();
|
||||||
let exec_path = game_dir
|
let binary_path = game_dir
|
||||||
.join(get_game_name())
|
.join(get_game_name())
|
||||||
.join(get_game_name_with_executable());
|
.join(get_game_name_with_executable());
|
||||||
|
|
||||||
debug!("Wine version : {:?}", proton_version);
|
debug!("Wine version : {:?}", proton_version);
|
||||||
|
|
||||||
let mut child = if let Some(custom_command) = options {
|
let mut child = if let Some(custom_command) = options {
|
||||||
debug!("Starting game with --options -> {}", custom_command);
|
Self::run(proton, binary_path, custom_command)
|
||||||
let tokens: Vec<&str> = custom_command.split_whitespace().collect();
|
.await
|
||||||
|
|
||||||
// position of the %command%
|
|
||||||
let index = tokens
|
|
||||||
.iter()
|
|
||||||
.position(|&s| s == "%command%")
|
|
||||||
.expect("You forget to put %command% in your custom launch command");
|
|
||||||
|
|
||||||
Command::new(tokens.get(0).unwrap())
|
|
||||||
.args(&tokens[0..(index - 1)])
|
|
||||||
.arg(proton.python.as_os_str())
|
|
||||||
.arg(
|
|
||||||
GameConfig::get_config_directory()
|
|
||||||
.await
|
|
||||||
.join("proton")
|
|
||||||
.join("proton"),
|
|
||||||
)
|
|
||||||
.arg("run")
|
|
||||||
.arg(exec_path)
|
|
||||||
.args(&tokens[(index + 1)..tokens.len()])
|
|
||||||
.envs(proton.get_envs())
|
|
||||||
.stdin(Stdio::piped())
|
|
||||||
.stdout(Stdio::piped())
|
|
||||||
.stderr(Stdio::piped())
|
|
||||||
.spawn()
|
|
||||||
.unwrap()
|
.unwrap()
|
||||||
} else {
|
} else {
|
||||||
debug!("Starting game without --options");
|
if let Some(custom_command) = GameConfig::get_launch_options().await.unwrap() {
|
||||||
proton.run(exec_path).unwrap()
|
Self::run(proton, binary_path, custom_command)
|
||||||
|
.await
|
||||||
|
.unwrap()
|
||||||
|
} else {
|
||||||
|
debug!("Starting game without --options");
|
||||||
|
proton.run(binary_path).unwrap()
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
let stdout = child.stdout.take().unwrap();
|
let stdout = child.stdout.take().unwrap();
|
||||||
@ -223,6 +205,39 @@ impl GameManager {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
async fn run(
|
||||||
|
proton: &Proton,
|
||||||
|
binary_path: PathBuf,
|
||||||
|
custom_command: String,
|
||||||
|
) -> Result<Child, std::io::Error> {
|
||||||
|
debug!("Starting game with --options -> {}", custom_command);
|
||||||
|
let tokens: Vec<&str> = custom_command.split_whitespace().collect();
|
||||||
|
|
||||||
|
// position of the %command%
|
||||||
|
let index = tokens
|
||||||
|
.iter()
|
||||||
|
.position(|&s| s == "%command%")
|
||||||
|
.expect("You forget to put %command% in your custom launch command");
|
||||||
|
|
||||||
|
Command::new(tokens.get(0).unwrap())
|
||||||
|
.args(&tokens[0..(index - 1)])
|
||||||
|
.arg(proton.python.as_os_str())
|
||||||
|
.arg(
|
||||||
|
GameConfig::get_config_directory()
|
||||||
|
.await
|
||||||
|
.join("proton")
|
||||||
|
.join("proton"),
|
||||||
|
)
|
||||||
|
.arg("run")
|
||||||
|
.arg(binary_path)
|
||||||
|
.args(&tokens[(index + 1)..tokens.len()])
|
||||||
|
.envs(proton.get_envs())
|
||||||
|
.stdin(Stdio::piped())
|
||||||
|
.stdout(Stdio::piped())
|
||||||
|
.stderr(Stdio::piped())
|
||||||
|
.spawn()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn notify_fonts_progress<P>(nbr: u64, progress: &Option<Arc<P>>)
|
fn notify_fonts_progress<P>(nbr: u64, progress: &Option<Arc<P>>)
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user