mirror of
https://github.com/ALEZ-DEV/Babylonia-terminal.git
synced 2025-12-15 17:08:51 +00:00
move all config part from game_state.rs to game_config.rs
This commit is contained in:
parent
5770878390
commit
dcf90310e3
92
babylonia-terminal-sdk/src/game_config.rs
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92
babylonia-terminal-sdk/src/game_config.rs
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@ -0,0 +1,92 @@
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use std::path::PathBuf;
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use dirs::home_dir;
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use serde::{Deserialize, Serialize};
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use tokio::{
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fs::{create_dir_all, read_to_string, File},
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io::AsyncWriteExt,
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};
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#[derive(Debug, Serialize, Deserialize)]
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pub struct GameConfig {
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pub config_dir: PathBuf,
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pub is_wine_installed: bool,
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pub is_dxvk_installed: bool,
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pub is_font_installed: bool,
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pub is_dependecies_installed: bool,
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pub game_dir: Option<PathBuf>,
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pub is_game_installed: bool,
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pub is_game_patched: bool,
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}
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impl GameConfig {
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pub async fn get_config_directory() -> PathBuf {
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let path = home_dir().unwrap().join(".babylonia-terminal"); // I will try to change that to a dynamic one if people want to change the config dir
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let _ = create_dir_all(path.clone()).await;
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path
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}
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async fn get_config_file_path() -> PathBuf {
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Self::get_config_directory()
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.await
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.join("babylonia-terminal-config")
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}
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pub async fn set_game_dir(path: Option<PathBuf>) -> anyhow::Result<()> {
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let mut config = Self::get_config().await;
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config.game_dir = path;
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Self::save_config(config).await?;
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Ok(())
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}
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pub async fn get_game_dir() -> Option<PathBuf> {
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Self::get_config().await.game_dir
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}
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async fn try_get_config_file() -> anyhow::Result<File> {
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let _ = tokio::fs::create_dir(Self::get_config_directory().await).await;
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Ok(tokio::fs::File::create(Self::get_config_file_path().await).await?)
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}
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pub async fn save_config(config: Self) -> anyhow::Result<()> {
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let mut file = Self::try_get_config_file().await?;
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let content = serde_json::to_string(&config)?;
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file.write_all(content.as_bytes()).await?;
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Ok(())
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}
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pub async fn get_config() -> Self {
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let content = match read_to_string(Self::get_config_file_path().await).await {
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Err(_) => return Self::default(),
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Ok(c) => c,
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};
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match serde_json::from_str::<Self>(&content) {
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Ok(config) => return config,
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Err(_) => return Self::default(),
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}
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}
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct GameConfigPath {
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path: PathBuf,
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}
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impl Default for GameConfig {
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fn default() -> Self {
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GameConfig {
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config_dir: dirs::home_dir().unwrap().join(".babylonia-terminal"),
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is_wine_installed: false,
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is_dxvk_installed: false,
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is_font_installed: false,
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is_dependecies_installed: false,
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game_dir: None,
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is_game_installed: false,
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is_game_patched: false,
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}
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}
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}
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@ -1,4 +1,9 @@
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use std::{path::PathBuf, sync::Arc, process::{Command, Stdio}, io::{BufReader, BufRead}};
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use std::{
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io::{BufRead, BufReader},
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path::PathBuf,
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process::{Command, Stdio},
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sync::Arc,
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};
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use downloader::progress::Reporter;
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use log::{debug, info};
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@ -10,8 +15,8 @@ use crate::{
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component_downloader::ComponentDownloader, dxvk_component::DXVKComponent,
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game_component::GameComponent, proton_component::ProtonComponent,
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},
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game_config::GameConfig,
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game_patcher,
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game_state::{GameConfig, GameState},
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utils::{get_game_name, get_game_name_with_executable, github_requester::GithubRequester},
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};
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@ -167,22 +172,30 @@ impl GameManager {
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pub async fn start_game(proton: &Proton, game_dir: PathBuf, options: Option<String>) {
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let proton_version = proton.wine().version().unwrap();
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let exec_path = game_dir
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.join(get_game_name())
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.join(get_game_name_with_executable());
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.join(get_game_name())
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.join(get_game_name_with_executable());
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debug!("Wine version : {:?}", proton_version);
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let mut child = if let Some(custom_command) = options {
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debug!("Starting game with --options -> {}", custom_command);
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let tokens: Vec<&str> = custom_command.split_whitespace().collect();
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// position of the %command%
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let index = tokens.iter().position(|&s| s == "%command%").expect("You forget to put %command% in your custom launch command");
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let index = tokens
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.iter()
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.position(|&s| s == "%command%")
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.expect("You forget to put %command% in your custom launch command");
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Command::new(tokens.get(0).unwrap())
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.args(&tokens[0..(index - 1)])
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.arg(proton.python.as_os_str())
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.arg(GameConfig::get_config_directory().await.join("proton").join("proton"))
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.arg(
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GameConfig::get_config_directory()
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.await
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.join("proton")
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.join("proton"),
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)
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.arg("run")
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.arg(exec_path)
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.args(&tokens[(index + 1)..tokens.len()])
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@ -194,13 +207,9 @@ impl GameManager {
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.unwrap()
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} else {
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debug!("Starting game without --options");
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proton
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.run(
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exec_path,
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)
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.unwrap()
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proton.run(exec_path).unwrap()
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};
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let stdout = child.stdout.take().unwrap();
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let mut bufread = BufReader::new(stdout);
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let mut buf = String::new();
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@ -8,7 +8,7 @@ use tokio::{
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};
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use crate::{
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game_state::{GameConfig, GameState},
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game_config::GameConfig,
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utils::{get_game_name, get_game_name_with_executable},
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};
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@ -1,12 +1,4 @@
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use dirs::home_dir;
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use serde::{Deserialize, Serialize};
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use std::path::PathBuf;
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use tokio::{
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fs::{create_dir_all, read_to_string, File},
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io::AsyncWriteExt,
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};
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use crate::utils::kuro_prod_api::GameInfo;
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use crate::{game_config::GameConfig, utils::kuro_prod_api::GameInfo};
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#[derive(Debug, PartialEq, Eq)]
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pub enum GameState {
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@ -20,90 +12,6 @@ pub enum GameState {
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GameInstalled,
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct GameConfig {
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pub config_dir: PathBuf,
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pub is_wine_installed: bool,
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pub is_dxvk_installed: bool,
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pub is_font_installed: bool,
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pub is_dependecies_installed: bool,
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pub game_dir: Option<PathBuf>,
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pub is_game_installed: bool,
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pub is_game_patched: bool,
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}
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impl GameConfig {
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pub async fn get_config_directory() -> PathBuf {
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let path = home_dir().unwrap().join(".babylonia-terminal"); // I will try to change that to a dynamic one if people want to change the config dir
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let _ = create_dir_all(path.clone()).await;
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path
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}
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async fn get_config_file_path() -> PathBuf {
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Self::get_config_directory()
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.await
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.join("babylonia-terminal-config")
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}
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pub async fn set_game_dir(path: Option<PathBuf>) -> anyhow::Result<()> {
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let mut config = Self::get_config().await;
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config.game_dir = path;
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Self::save_config(config).await?;
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Ok(())
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}
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pub async fn get_game_dir() -> Option<PathBuf> {
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Self::get_config().await.game_dir
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}
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async fn try_get_config_file() -> anyhow::Result<File> {
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let _ = tokio::fs::create_dir(Self::get_config_directory().await).await;
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Ok(tokio::fs::File::create(Self::get_config_file_path().await).await?)
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}
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pub async fn save_config(config: Self) -> anyhow::Result<()> {
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let mut file = Self::try_get_config_file().await?;
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let content = serde_json::to_string(&config)?;
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file.write_all(content.as_bytes()).await?;
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Ok(())
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}
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pub async fn get_config() -> Self {
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let content = match read_to_string(Self::get_config_file_path().await).await {
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Err(_) => return Self::default(),
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Ok(c) => c,
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};
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match serde_json::from_str::<Self>(&content) {
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Ok(config) => return config,
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Err(_) => return Self::default(),
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}
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}
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct GameConfigPath {
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path: PathBuf,
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}
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impl Default for GameConfig {
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fn default() -> Self {
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GameConfig {
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config_dir: dirs::home_dir().unwrap().join(".babylonia-terminal"),
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is_wine_installed: false,
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is_dxvk_installed: false,
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is_font_installed: false,
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is_dependecies_installed: false,
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game_dir: None,
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is_game_installed: false,
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is_game_patched: false,
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}
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}
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}
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impl GameState {
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pub async fn get_current_state() -> anyhow::Result<Self> {
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let config = GameConfig::get_config().await;
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@ -5,8 +5,7 @@ use serde::Serialize;
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use tokio::fs::read_to_string;
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use tokio::io::AsyncWriteExt;
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use crate::game_state::GameConfig;
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use crate::game_state::GameState;
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use crate::game_config::GameConfig;
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// start data ---------------------------------------------------------------------
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