mirror of
https://github.com/ALEZ-DEV/Babylonia-terminal.git
synced 2025-12-16 09:28:53 +00:00
refactor and add some features to the config file
This commit is contained in:
parent
19e4088b1d
commit
52a6b921a9
@ -1,8 +1,12 @@
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use std::{path::PathBuf, str::FromStr};
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use babylonia_terminal_sdk::{
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use babylonia_terminal_sdk::{
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components::proton_component::ProtonComponent, game_manager::GameManager, game_state::GameState,
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components::proton_component::ProtonComponent, game_manager::GameManager, game_patcher,
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game_state::GameState,
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};
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};
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use log::{debug, info, LevelFilter};
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use log::{debug, info, LevelFilter};
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use simple_logger::SimpleLogger;
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use simple_logger::SimpleLogger;
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use tokio::io::{AsyncBufReadExt, AsyncReadExt, BufReader};
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use wincompatlib::prelude::*;
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use wincompatlib::prelude::*;
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pub mod reporter;
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pub mod reporter;
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@ -32,8 +36,7 @@ async fn main() {
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let state = GameState::get_current_state().await;
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let state = GameState::get_current_state().await;
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if state != GameState::WineNotInstalled && proton == None {
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if state != GameState::WineNotInstalled && proton == None {
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let proton_component =
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let proton_component = ProtonComponent::new(GameState::get_config_directory());
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ProtonComponent::new(GameState::get_config_directory().join("wine"));
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match proton_component.init_proton() {
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match proton_component.init_proton() {
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Ok(p) => proton = Some(p),
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Ok(p) => proton = Some(p),
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Err(err) => panic!("{}", err),
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Err(err) => panic!("{}", err),
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@ -84,6 +87,34 @@ async fn main() {
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}
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}
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GameState::GameNotInstalled => {
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GameState::GameNotInstalled => {
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info!("Game not installed, installing it...");
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info!("Game not installed, installing it...");
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if GameState::get_game_dir().await.is_none() {
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info!(
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"You can choose where to put your game directory, (default '{}')",
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GameState::get_config_directory().to_str().unwrap(),
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);
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info!("Please enter your wanted game directory : ");
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let mut input = BufReader::new(tokio::io::stdin())
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.lines()
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.next_line()
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.await
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.unwrap();
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let mut dir = PathBuf::new();
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if let Some(i) = &mut input {
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if i.is_empty() {
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dir = GameState::get_config_directory();
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} else {
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dir = PathBuf::from_str(i).expect("This is not a valid directory!\n Please restart the launcher and put a valid path.");
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}
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} else {
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dir = GameState::get_config_directory();
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}
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GameState::set_game_dir(Some(dir)).await.expect(
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"Failed to save the game directory into the config file, please retry!",
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);
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}
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GameManager::install_game(
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GameManager::install_game(
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GameState::get_config_directory().join("PGR"),
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GameState::get_config_directory().join("PGR"),
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DownloadReporter::create(false),
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DownloadReporter::create(false),
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@ -23,7 +23,10 @@ pub struct DXVKComponent<'a> {
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impl<'a> DXVKComponent<'a> {
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impl<'a> DXVKComponent<'a> {
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pub fn from_wine<'b: 'a>(wine: &'b Wine, path: PathBuf) -> Self {
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pub fn from_wine<'b: 'a>(wine: &'b Wine, path: PathBuf) -> Self {
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DXVKComponent { wine, path }
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DXVKComponent {
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wine,
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path: path.join("dxvk"),
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}
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}
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}
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}
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}
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@ -39,7 +39,7 @@ impl GameComponent {
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game_dir: &std::path::PathBuf,
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game_dir: &std::path::PathBuf,
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resources: &Resources,
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resources: &Resources,
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) -> anyhow::Result<Vec<Resource>> {
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) -> anyhow::Result<Vec<Resource>> {
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info!("checking all files...");
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info!("checking all files, this can take a while...");
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let mut to_download: Vec<Resource> = vec![];
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let mut to_download: Vec<Resource> = vec![];
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for r in &resources.resource {
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for r in &resources.resource {
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@ -91,7 +91,9 @@ impl ComponentDownloader for ProtonComponent {
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impl ProtonComponent {
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impl ProtonComponent {
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pub fn new(path: PathBuf) -> Self {
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pub fn new(path: PathBuf) -> Self {
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ProtonComponent { path }
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ProtonComponent {
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path: path.join("proton"),
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}
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}
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}
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pub fn init_proton(&self) -> Result<wincompatlib::prelude::Proton, String> {
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pub fn init_proton(&self) -> Result<wincompatlib::prelude::Proton, String> {
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@ -35,19 +35,12 @@ impl GameManager {
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where
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where
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P: Reporter + 'static,
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P: Reporter + 'static,
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{
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{
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let wine_component = ProtonComponent::new(config_dir.join("wine"));
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let wine_component = ProtonComponent::new(config_dir);
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wine_component.install(progress).await?;
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wine_component.install(progress).await?;
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let mut config = GameState::get_config().await?;
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let mut config = GameState::get_config().await;
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config.is_wine_installed = true;
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config.is_wine_installed = true;
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config.wine_path = Some(
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GameState::get_config_directory()
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.join("wine")
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.to_str()
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.unwrap()
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.to_string(),
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);
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GameState::save_config(config).await?;
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GameState::save_config(config).await?;
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Ok(wine_component)
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Ok(wine_component)
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@ -61,10 +54,10 @@ impl GameManager {
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where
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where
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P: Reporter + 'static,
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P: Reporter + 'static,
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{
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{
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let dxvk_component = DXVKComponent::from_wine(proton.wine(), config_dir.join("dxvk"));
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let dxvk_component = DXVKComponent::from_wine(proton.wine(), config_dir);
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dxvk_component.install(progress).await?;
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dxvk_component.install(progress).await?;
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let mut config = GameState::get_config().await?;
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let mut config = GameState::get_config().await;
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config.is_dxvk_installed = true;
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config.is_dxvk_installed = true;
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GameState::save_config(config).await?;
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GameState::save_config(config).await?;
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@ -113,7 +106,7 @@ impl GameManager {
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wine_with_proton_prefix.install_font(Font::Webdings)?;
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wine_with_proton_prefix.install_font(Font::Webdings)?;
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progress.progress(10);
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progress.progress(10);
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let mut config = GameState::get_config().await?;
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let mut config = GameState::get_config().await;
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config.is_font_installed = true;
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config.is_font_installed = true;
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GameState::save_config(config).await?;
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GameState::save_config(config).await?;
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@ -130,7 +123,7 @@ impl GameManager {
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//winetricks.install("corefonts")?;
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//winetricks.install("corefonts")?;
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winetricks.install("vcrun2022")?;
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winetricks.install("vcrun2022")?;
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let mut config = GameState::get_config().await?;
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let mut config = GameState::get_config().await;
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config.is_dependecies_installed = true;
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config.is_dependecies_installed = true;
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GameState::save_config(config).await?;
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GameState::save_config(config).await?;
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@ -146,7 +139,7 @@ impl GameManager {
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let game_component = GameComponent::new(game_dir);
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let game_component = GameComponent::new(game_dir);
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game_component.install(Some(progress)).await?;
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game_component.install(Some(progress)).await?;
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let mut config = GameState::get_config().await?;
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let mut config = GameState::get_config().await;
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config.is_game_installed = true;
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config.is_game_installed = true;
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GameState::save_config(config).await?;
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GameState::save_config(config).await?;
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@ -1,3 +1,4 @@
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use dirs::home_dir;
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use serde::{Deserialize, Serialize};
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use serde::{Deserialize, Serialize};
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use std::{
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use std::{
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io::{Read, Write},
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io::{Read, Write},
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@ -7,40 +8,42 @@ use tokio::{
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fs::{read_to_string, File},
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fs::{read_to_string, File},
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io::{AsyncReadExt, AsyncWriteExt},
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io::{AsyncReadExt, AsyncWriteExt},
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};
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};
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//use wincompatlib::prelude::*;
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#[derive(Debug, PartialEq, Eq)]
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#[derive(Debug, PartialEq, Eq)]
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pub enum GameState {
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pub enum GameState {
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WineNotInstalled,
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WineNotInstalled,
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DXVKNotInstalled,
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DXVKNotInstalled,
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FontNotInstalled,
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FontNotInstalled,
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DependecieNotInstalled, // that's just the missing dll to install
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DependecieNotInstalled,
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LauncherNotInstalled,
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GameNotInstalled,
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GameNotInstalled,
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InstallingGame,
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GameInstalled,
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GameInstalled,
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}
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}
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#[derive(Debug, Serialize, Deserialize)]
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#[derive(Debug, Serialize, Deserialize)]
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pub struct GameConfig {
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pub struct GameConfig {
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pub dedicated_wine: bool,
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pub config_dir: PathBuf,
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pub is_wine_installed: bool,
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pub is_wine_installed: bool,
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pub wine_path: Option<String>,
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pub is_dxvk_installed: bool,
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pub is_dxvk_installed: bool,
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pub is_font_installed: bool,
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pub is_font_installed: bool,
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pub is_dependecies_installed: bool,
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pub is_dependecies_installed: bool,
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pub is_game_installed: bool, // will be remove, just for test purpose
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pub game_dir: Option<PathBuf>,
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pub is_game_installed: bool,
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct GameConfigPath {
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path: PathBuf,
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}
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}
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impl Default for GameConfig {
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impl Default for GameConfig {
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fn default() -> Self {
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fn default() -> Self {
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GameConfig {
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GameConfig {
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dedicated_wine: true,
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config_dir: dirs::home_dir().unwrap().join(".babylonia-terminal"),
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is_wine_installed: false,
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is_wine_installed: false,
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wine_path: None,
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is_dxvk_installed: false,
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is_dxvk_installed: false,
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is_font_installed: false,
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is_font_installed: false,
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is_dependecies_installed: false,
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is_dependecies_installed: false,
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game_dir: None,
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is_game_installed: false,
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is_game_installed: false,
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}
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}
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}
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}
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@ -48,13 +51,24 @@ impl Default for GameConfig {
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impl GameState {
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impl GameState {
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pub fn get_config_directory() -> PathBuf {
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pub fn get_config_directory() -> PathBuf {
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dirs::home_dir().unwrap().join(".babylonia-terminal")
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home_dir().unwrap().join(".babylonia-terminal") // I will try to change that to a dynamic one if people want to change the config dir
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}
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}
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fn get_config_file_path() -> PathBuf {
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fn get_config_file_path() -> PathBuf {
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GameState::get_config_directory().join("babylonia-terminal-config")
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GameState::get_config_directory().join("babylonia-terminal-config")
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}
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}
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pub async fn set_game_dir(path: Option<PathBuf>) -> anyhow::Result<()> {
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let mut config = GameState::get_config().await;
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config.game_dir = path;
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GameState::save_config(config).await?;
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Ok(())
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}
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pub async fn get_game_dir() -> Option<PathBuf> {
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GameState::get_config().await.game_dir
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}
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async fn try_get_config_file() -> anyhow::Result<File> {
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async fn try_get_config_file() -> anyhow::Result<File> {
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let _ = tokio::fs::create_dir(GameState::get_config_directory()).await;
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let _ = tokio::fs::create_dir(GameState::get_config_directory()).await;
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@ -69,20 +83,19 @@ impl GameState {
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Ok(())
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Ok(())
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}
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}
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pub async fn get_config() -> anyhow::Result<GameConfig> {
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pub async fn get_config() -> GameConfig {
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let content = match read_to_string(GameState::get_config_file_path()).await {
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let content = match read_to_string(GameState::get_config_file_path()).await {
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Err(_) => return Ok(GameConfig::default()),
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Err(_) => return GameConfig::default(),
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Ok(c) => c,
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Ok(c) => c,
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};
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};
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if let Ok(config) = serde_json::from_str::<GameConfig>(&content) {
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match serde_json::from_str::<GameConfig>(&content) {
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Ok(config)
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Ok(config) => return config,
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} else {
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Err(_) => return GameConfig::default(),
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Ok(GameConfig::default())
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}
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}
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}
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}
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pub async fn get_current_state() -> Self {
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pub async fn get_current_state() -> Self {
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let config = GameState::get_config().await.unwrap();
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let config = GameState::get_config().await;
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if !config.is_wine_installed {
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if !config.is_wine_installed {
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return GameState::WineNotInstalled;
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return GameState::WineNotInstalled;
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@ -1,4 +1,5 @@
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pub mod components;
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pub mod components;
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pub mod game_manager;
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pub mod game_manager;
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pub mod game_patcher;
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pub mod game_state;
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pub mod game_state;
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pub mod utils;
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pub mod utils;
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