Babylonia-terminal/babylonia-terminal-sdk/src/game_state.rs

123 lines
3.3 KiB
Rust

use dirs::home_dir;
use serde::{Deserialize, Serialize};
use std::{
io::{Read, Write},
path::PathBuf,
};
use tokio::{
fs::{read_to_string, File},
io::{AsyncReadExt, AsyncWriteExt},
};
#[derive(Debug, PartialEq, Eq)]
pub enum GameState {
WineNotInstalled,
DXVKNotInstalled,
FontNotInstalled,
DependecieNotInstalled,
GameNotInstalled,
GameInstalled,
}
#[derive(Debug, Serialize, Deserialize)]
pub struct GameConfig {
pub config_dir: PathBuf,
pub is_wine_installed: bool,
pub is_dxvk_installed: bool,
pub is_font_installed: bool,
pub is_dependecies_installed: bool,
pub game_dir: Option<PathBuf>,
pub is_game_installed: bool,
}
#[derive(Debug, Serialize, Deserialize)]
pub struct GameConfigPath {
path: PathBuf,
}
impl Default for GameConfig {
fn default() -> Self {
GameConfig {
config_dir: dirs::home_dir().unwrap().join(".babylonia-terminal"),
is_wine_installed: false,
is_dxvk_installed: false,
is_font_installed: false,
is_dependecies_installed: false,
game_dir: None,
is_game_installed: false,
}
}
}
impl GameState {
pub fn get_config_directory() -> PathBuf {
home_dir().unwrap().join(".babylonia-terminal") // I will try to change that to a dynamic one if people want to change the config dir
}
fn get_config_file_path() -> PathBuf {
GameState::get_config_directory().join("babylonia-terminal-config")
}
pub async fn set_game_dir(path: Option<PathBuf>) -> anyhow::Result<()> {
let mut config = GameState::get_config().await;
config.game_dir = path;
GameState::save_config(config).await?;
Ok(())
}
pub async fn get_game_dir() -> Option<PathBuf> {
GameState::get_config().await.game_dir
}
async fn try_get_config_file() -> anyhow::Result<File> {
let _ = tokio::fs::create_dir(GameState::get_config_directory()).await;
Ok(tokio::fs::File::create(GameState::get_config_file_path()).await?)
}
pub async fn save_config(config: GameConfig) -> anyhow::Result<()> {
let mut file = GameState::try_get_config_file().await?;
let content = serde_json::to_string(&config)?;
file.write_all(content.as_bytes()).await?;
Ok(())
}
pub async fn get_config() -> GameConfig {
let content = match read_to_string(GameState::get_config_file_path()).await {
Err(_) => return GameConfig::default(),
Ok(c) => c,
};
match serde_json::from_str::<GameConfig>(&content) {
Ok(config) => return config,
Err(_) => return GameConfig::default(),
}
}
pub async fn get_current_state() -> Self {
let config = GameState::get_config().await;
if !config.is_wine_installed {
return GameState::WineNotInstalled;
}
if !config.is_dxvk_installed {
return GameState::DXVKNotInstalled;
}
if !config.is_font_installed {
return GameState::FontNotInstalled;
}
if !config.is_dependecies_installed {
return GameState::DependecieNotInstalled;
}
if !config.is_game_installed {
return GameState::GameNotInstalled;
}
GameState::GameInstalled
}
}