Babylonia-terminal/babylonia-terminal-cli/src/game.rs

208 lines
7.6 KiB
Rust

use std::{path::PathBuf, str::FromStr, sync::Arc};
use babylonia_terminal_sdk::{
components::{
dxvk_component::{DXVK_DEV, DXVK_REPO},
wine_component::{WineComponent, WINE_DEV, WINE_REPO},
},
game_config::GameConfig,
game_manager::{EnvironmentVariable, GameManager},
game_state::GameState,
};
use log::{debug, info};
use tokio::io::{AsyncBufReadExt, BufReader};
use wincompatlib::prelude::*;
use crate::{reporter::DownloadReporter, utils};
pub async fn run(
launch_options: Option<String>,
env_vars: Vec<EnvironmentVariable>,
show_logs: bool,
) {
let mut wine_component: Option<WineComponent> = None;
let mut wine: Option<Wine> = None;
// Deleting old setup
if None == GameConfig::get_config().await.launcher_version {
info!("You seem to have the old setup to play the game.");
info!("do you want to delete it to setup the new one ? (y/n) (default - yes): ");
let input = BufReader::new(tokio::io::stdin())
.lines()
.next_line()
.await
.unwrap();
if None == input
|| Some("".to_string()) == input
|| Some("y".to_string()) == input
|| Some("yes".to_string()) == input
{
info!("Deleting old setup...");
babylonia_terminal_sdk::utils::remove_setup().await;
info!("done!");
} else {
info!("Keeping old setup...");
}
}
loop {
let state_result = GameState::get_current_state().await;
if let Err(error) = state_result {
info!("Something goes wrong : {:?}", error);
break;
}
let state = state_result.unwrap();
if state != GameState::WineNotInstalled && wine == None {
let wine_component = WineComponent::new(GameConfig::get_config_directory().await);
match wine_component.init_wine() {
Ok(p) => wine = Some(p),
Err(err) => panic!("{}", err),
};
}
match state {
GameState::WineNotInstalled => {
let release;
if utils::use_latest(
"Do you want to install latest version of wine GE or a specific version of it?",
) {
release = 0;
} else {
release = utils::choose_release_version(
WINE_DEV,
WINE_REPO,
"Please, select a version of wine GE to install.",
)
.await
.expect("Failed to fetch wine version!");
}
info!("Wine not installed, installing it...");
wine_component = Some(
GameManager::install_wine(
GameConfig::get_config_directory().await,
release,
Some(DownloadReporter::create(false)),
)
.await
.expect("Failed to install wine"),
);
info!("wine installed");
}
GameState::DXVKNotInstalled => {
let release;
if utils::use_latest(
"Do you want to install latest version of DXVK or a specific version of it?",
) {
release = 0;
} else {
release = utils::choose_release_version(
DXVK_DEV,
DXVK_REPO,
"Please, select a version of DXVK to install.",
)
.await
.expect("Failed to fetch DXVK version!");
}
info!("DXVK not installed, installing it...");
debug!("{:?}", wine_component);
GameManager::install_dxvk(
&wine.clone().unwrap(),
GameConfig::get_config_directory().await,
release,
Some(DownloadReporter::create(false)),
)
.await
.expect("Failed to installed DXVK");
info!("DXVK installed");
}
GameState::FontNotInstalled => {
info!("Fonts not installed, installing it...");
GameManager::install_font(&wine.clone().unwrap(), None::<Arc<DownloadReporter>>)
.await
.expect("Failed to install fonts");
info!("Fonts installed");
}
GameState::DependecieNotInstalled => {
info!("Dependecies not installed, installing it...");
GameManager::install_dependencies(&wine.clone().unwrap())
.await
.expect("Failed to install dependecies");
info!("Dependecies installed");
}
GameState::GameNotInstalled => {
info!("Game not installed, installing it...");
if GameConfig::get_game_dir().await.is_none() {
info!(
"You can choose where to put your game directory, (default '{}')",
GameConfig::get_config_directory().await.to_str().unwrap(),
);
info!("Please enter your wanted game directory : ");
let mut input = BufReader::new(tokio::io::stdin())
.lines()
.next_line()
.await
.unwrap();
let dir;
if let Some(i) = &mut input {
if i.is_empty() {
dir = GameConfig::get_config_directory().await;
} else {
dir = PathBuf::from_str(i).expect("This is not a valid directory!\n Please restart the launcher and put a valid path.");
}
} else {
dir = GameConfig::get_config_directory().await;
}
GameConfig::set_game_dir(Some(dir)).await.expect(
"Failed to save the game directory into the config file, please retry!",
);
}
GameManager::install_game(
GameConfig::get_game_dir().await.unwrap(),
DownloadReporter::create(false),
)
.await
.expect("Failed to install the game");
}
GameState::GameNeedUpdate => {
info!("Game need an update, updating it");
info!("This will restart the installation process...");
GameManager::update_game()
.await
.expect("Failed to start the installation process");
}
GameState::GameNotPatched => {
info!("Patching game...");
GameManager::patch_game(GameConfig::get_game_dir().await.unwrap())
.await
.expect("Failed to patch the game");
info!("Game patched!");
}
GameState::GameInstalled => {
break;
}
}
}
info!("Starting game...");
debug!("{:?}", wine);
GameManager::start_game(
&wine.unwrap(),
GameConfig::get_game_dir()
.await
.expect("Failed to start game, the game directory was not found"),
launch_options,
env_vars,
show_logs,
)
.await;
}