mirror of
https://github.com/ALEZ-DEV/Babylonia-terminal.git
synced 2025-12-17 01:48:53 +00:00
106 lines
3.0 KiB
Rust
106 lines
3.0 KiB
Rust
use std::path::PathBuf;
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use dirs::home_dir;
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use serde::{Deserialize, Serialize};
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use tokio::{
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fs::{create_dir_all, read_to_string, File},
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io::AsyncWriteExt,
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};
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#[derive(Debug, Serialize, Deserialize)]
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pub struct GameConfig {
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pub config_dir: PathBuf,
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pub is_wine_installed: bool,
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pub is_dxvk_installed: bool,
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pub is_font_installed: bool,
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pub is_dependecies_installed: bool,
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pub game_dir: Option<PathBuf>,
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pub is_game_installed: bool,
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pub is_game_patched: bool,
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pub launch_options: Option<String>,
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}
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impl GameConfig {
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pub async fn get_config_directory() -> PathBuf {
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let path = home_dir().unwrap().join(".babylonia-terminal"); // I will try to change that to a dynamic one if people want to change the config dir
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let _ = create_dir_all(path.clone()).await;
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path
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}
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async fn get_config_file_path() -> PathBuf {
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Self::get_config_directory()
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.await
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.join("babylonia-terminal-config")
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}
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pub async fn set_game_dir(path: Option<PathBuf>) -> anyhow::Result<()> {
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let mut config = Self::get_config().await;
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config.game_dir = path;
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Self::save_config(config).await?;
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Ok(())
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}
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pub async fn get_game_dir() -> Option<PathBuf> {
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Self::get_config().await.game_dir
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}
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async fn try_get_config_file() -> anyhow::Result<File> {
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let _ = tokio::fs::create_dir(Self::get_config_directory().await).await;
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Ok(tokio::fs::File::create(Self::get_config_file_path().await).await?)
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}
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pub async fn save_config(config: Self) -> anyhow::Result<()> {
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let mut file = Self::try_get_config_file().await?;
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let content = serde_json::to_string(&config)?;
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file.write_all(content.as_bytes()).await?;
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Ok(())
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}
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pub async fn get_config() -> Self {
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let content = match read_to_string(Self::get_config_file_path().await).await {
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Err(_) => return Self::default(),
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Ok(c) => c,
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};
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match serde_json::from_str::<Self>(&content) {
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Ok(config) => return config,
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Err(_) => return Self::default(),
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}
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}
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pub async fn set_launch_options(command: Option<String>) -> anyhow::Result<()> {
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let mut config = Self::get_config().await;
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config.launch_options = command;
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Self::save_config(config).await?;
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Ok(())
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}
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pub async fn get_launch_options() -> anyhow::Result<Option<String>> {
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Ok(Self::get_config().await.launch_options)
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}
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct GameConfigPath {
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path: PathBuf,
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}
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impl Default for GameConfig {
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fn default() -> Self {
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GameConfig {
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config_dir: dirs::home_dir().unwrap().join(".babylonia-terminal"),
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is_wine_installed: false,
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is_dxvk_installed: false,
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is_font_installed: false,
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is_dependecies_installed: false,
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game_dir: None,
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is_game_installed: false,
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is_game_patched: false,
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launch_options: None,
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}
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}
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}
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