Merge pull request #6 from ALEZ-DEV/enable-arguments

Enable launch options when launching the game
You can use `--options` or `--set-options` with this feature
This commit is contained in:
ALEZ 2024-07-17 23:11:12 +02:00 committed by GitHub
commit f3898e6805
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13 changed files with 433 additions and 289 deletions

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@ -26,7 +26,7 @@ You need Steam to be installed to run the game
To install the cli version of the launcher, just start this command :
```
```bash
cargo install --git https://github.com/ALEZ-DEV/Babylonia-terminal --bin
```
@ -37,6 +37,30 @@ babylonia-terminal-cli
```
If you have any issue installing it on Steam deck or any other distro, [go check the wiki](https://github.com/ALEZ-DEV/Babylonia-terminal/wiki)
## Launch options
If you want to wrap mangohud, gamescope, gamemoderun or any other process over the game, you can't just wrap the launcher for the wrapper to work, example : `mangohud babylonia-terminal-cli`.
The launcher has a parameter you can use to pass special launch options, you can pass options like this :
```bash
# %command% will be replaced by the actual command that Babylonia-terminal will generate
babylonia-terminal-cli --options "<custom launch command> %command%"
```
So for example, if I want to wrap the game with mangohud :
```bash
babylonia-terminal-cli --options "mangohud %command%"
```
But start the game with the `--options` parameter every time is a bit annoying, so you can just run the command with `--set-options` instead the first time you want to setup the launch options :
```bash
babylonia-terminal-cli --set-options "mangohud %command%"
```
and the next time you want to start the launcher, you will just need to start it with `babylonia-terminal-cli`
## Special thank
Thank to [krypt0nn](https://github.com/krypt0nn) to made the [wincompatlib](https://github.com/krypt0nn/wincompatlib) library!

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@ -3,7 +3,7 @@ name = "babylonia-terminal-cli"
version = "0.1.0"
edition = "2021"
authors = ["ALEZ-DEV <raidersfocus@gmail.com>"]
description = "A launcher for a certain anime game "
description = "A launcher for a certain anime game on linux"
repository = "https://github.com/ALEZ-DEV/Babylonia-terminal"
license = "LGPL-3.0-or-later"
keywords = ["launcher", "game"]
@ -16,6 +16,8 @@ name = "babylonia-terminal-cli"
[dependencies]
anyhow = "1.0.83"
babylonia-terminal-sdk = { path = "./../babylonia-terminal-sdk" }
clap = { version = "4.5.7", features = ["derive"] }
derive = "1.0.0"
dialoguer = "0.11.0"
downloader = { git = "https://github.com/ALEZ-DEV/downloader" } # version = "0.2.7",
indicatif = "0.17.8"

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@ -0,0 +1,15 @@
use clap::Parser;
#[derive(Parser, Debug)]
#[command(author, version, about, long_about = None)]
pub struct Args {
/// Pass launch options to tinker the behavior of the game, this parameter have priotiy over the
/// --set-options param
#[arg(long)]
pub options: Option<String>,
/// Set to the config launch options to tinker the behavior of the game, you need to run this
/// command one time to set your launch options to the configuration
#[arg(long)]
pub set_options: Option<String>,
}

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@ -0,0 +1,175 @@
use std::{path::PathBuf, str::FromStr, sync::Arc};
use babylonia_terminal_sdk::{
components::{
dxvk_component::{DXVK_DEV, DXVK_REPO},
proton_component::{ProtonComponent, PROTON_DEV, PROTON_REPO},
},
game_config::GameConfig,
game_manager::GameManager,
game_state::GameState,
};
use log::{debug, info};
use tokio::io::{AsyncBufReadExt, BufReader};
use wincompatlib::prelude::*;
use crate::{reporter::DownloadReporter, utils};
pub async fn run(launch_options: Option<String>) {
let mut proton_component: Option<ProtonComponent> = None;
let mut proton: Option<Proton> = None;
loop {
let state_result = GameState::get_current_state().await;
if let Err(error) = state_result {
info!("Something goes wrong : {:?}", error);
break;
}
let state = state_result.unwrap();
if state != GameState::ProtonNotInstalled && proton == None {
let proton_component = ProtonComponent::new(GameConfig::get_config_directory().await);
match proton_component.init_proton() {
Ok(p) => proton = Some(p),
Err(err) => panic!("{}", err),
};
}
match state {
GameState::ProtonNotInstalled => {
let release;
if utils::use_latest("Do you want to install latest version of Proton GE or a specific version of it?") {
release = 0;
} else {
release = utils::choose_release_version(
PROTON_DEV,
PROTON_REPO,
"Please, select a version of Proton GE to install.",
)
.await
.expect("Failed to fetch proton version!");
}
info!("Proton not installed, installing it...");
proton_component = Some(
GameManager::install_wine(
GameConfig::get_config_directory().await,
release,
Some(DownloadReporter::create(false)),
)
.await
.expect("Failed to install Wine"),
);
info!("Proton installed");
}
GameState::DXVKNotInstalled => {
let release;
if utils::use_latest(
"Do you want to install latest version of DXVK or a specific version of it?",
) {
release = 0;
} else {
release = utils::choose_release_version(
DXVK_DEV,
DXVK_REPO,
"Please, select a version of DXVK to install.",
)
.await
.expect("Failed to fetch DXVK version!");
}
info!("DXVK not installed, installing it...");
debug!("{:?}", proton_component);
GameManager::install_dxvk(
&proton.clone().unwrap(),
GameConfig::get_config_directory().await,
release,
Some(DownloadReporter::create(false)),
)
.await
.expect("Failed to installed DXVK");
info!("DXVK installed");
}
GameState::FontNotInstalled => {
info!("Fonts not installed, installing it...");
GameManager::install_font(&proton.clone().unwrap(), None::<Arc<DownloadReporter>>)
.await
.expect("Failed to install fonts");
info!("Fonts installed");
}
GameState::DependecieNotInstalled => {
info!("Dependecies not installed, installing it...");
GameManager::install_dependencies(&proton.clone().unwrap())
.await
.expect("Failed to install dependecies");
info!("Dependecies installed");
}
GameState::GameNotInstalled => {
info!("Game not installed, installing it...");
if GameConfig::get_game_dir().await.is_none() {
info!(
"You can choose where to put your game directory, (default '{}')",
GameConfig::get_config_directory().await.to_str().unwrap(),
);
info!("Please enter your wanted game directory : ");
let mut input = BufReader::new(tokio::io::stdin())
.lines()
.next_line()
.await
.unwrap();
let dir;
if let Some(i) = &mut input {
if i.is_empty() {
dir = GameConfig::get_config_directory().await;
} else {
dir = PathBuf::from_str(i).expect("This is not a valid directory!\n Please restart the launcher and put a valid path.");
}
} else {
dir = GameConfig::get_config_directory().await;
}
GameConfig::set_game_dir(Some(dir)).await.expect(
"Failed to save the game directory into the config file, please retry!",
);
}
GameManager::install_game(
GameConfig::get_game_dir().await.unwrap(),
DownloadReporter::create(false),
)
.await
.expect("Failed to install the game");
}
GameState::GameNeedUpdate => {
info!("Game need an update, updating it");
info!("This will restart the installation process...");
GameManager::update_game()
.await
.expect("Failed to start the installation process");
}
GameState::GameNotPatched => {
info!("Patching game...");
GameManager::patch_game(GameConfig::get_game_dir().await.unwrap())
.await
.expect("Failed to patch the game");
info!("Game patched!");
}
GameState::GameInstalled => {
break;
}
}
}
info!("Starting game...");
debug!("{:?}", proton);
GameManager::start_game(
&proton.unwrap(),
GameConfig::get_game_dir()
.await
.expect("Failed to start game, the game directory was not found"),
launch_options,
)
.await;
}

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@ -1,22 +1,14 @@
use std::{path::PathBuf, str::FromStr, sync::Arc};
use babylonia_terminal_sdk::{
components::{
dxvk_component::{DXVK_DEV, DXVK_REPO},
proton_component::{ProtonComponent, PROTON_DEV, PROTON_REPO},
},
game_manager::GameManager,
game_state::GameState,
};
use log::{debug, info, LevelFilter};
use babylonia_terminal_sdk::game_config::GameConfig;
use clap::Parser;
use log::{debug, LevelFilter};
use simple_logger::SimpleLogger;
use tokio::io::{AsyncBufReadExt, BufReader};
use wincompatlib::prelude::*;
mod arguments;
pub mod game;
pub mod reporter;
pub mod utils;
use crate::reporter::DownloadReporter;
use crate::arguments::Args;
#[tokio::main]
async fn main() {
@ -34,158 +26,14 @@ async fn main() {
simple_logger.with_level(LevelFilter::Info).init().unwrap();
}
let mut proton_component: Option<ProtonComponent> = None;
let mut proton: Option<Proton> = None;
let args = Args::parse();
debug!("Launch option -> {:?}", args.options);
loop {
let state_result = GameState::get_current_state().await;
if let Err(error) = state_result {
info!("Something goes wrong : {:?}", error);
break;
}
let state = state_result.unwrap();
if state != GameState::ProtonNotInstalled && proton == None {
let proton_component = ProtonComponent::new(GameState::get_config_directory().await);
match proton_component.init_proton() {
Ok(p) => proton = Some(p),
Err(err) => panic!("{}", err),
};
if let Some(command) = args.set_options {
GameConfig::set_launch_options(command)
.await
.expect("Failed to save launch options into the config file");
}
match state {
GameState::ProtonNotInstalled => {
let release;
if utils::use_latest("Do you want to install latest version of Proton GE or a specific version of it?") {
release = 0;
} else {
release = utils::choose_release_version(
PROTON_DEV,
PROTON_REPO,
"Please, select a version of Proton GE to install.",
)
.await
.expect("Failed to fetch proton version!");
}
info!("Proton not installed, installing it...");
proton_component = Some(
GameManager::install_wine(
GameState::get_config_directory().await,
release,
Some(DownloadReporter::create(false)),
)
.await
.expect("Failed to install Wine"),
);
info!("Proton installed");
}
GameState::DXVKNotInstalled => {
let release;
if utils::use_latest(
"Do you want to install latest version of DXVK or a specific version of it?",
) {
release = 0;
} else {
release = utils::choose_release_version(
DXVK_DEV,
DXVK_REPO,
"Please, select a version of DXVK to install.",
)
.await
.expect("Failed to fetch DXVK version!");
}
info!("DXVK not installed, installing it...");
debug!("{:?}", proton_component);
GameManager::install_dxvk(
&proton.clone().unwrap(),
GameState::get_config_directory().await,
release,
Some(DownloadReporter::create(false)),
)
.await
.expect("Failed to installed DXVK");
info!("DXVK installed");
}
GameState::FontNotInstalled => {
info!("Fonts not installed, installing it...");
GameManager::install_font(&proton.clone().unwrap(), None::<Arc<DownloadReporter>>)
.await
.expect("Failed to install fonts");
info!("Fonts installed");
}
GameState::DependecieNotInstalled => {
info!("Dependecies not installed, installing it...");
GameManager::install_dependencies(&proton.clone().unwrap())
.await
.expect("Failed to install dependecies");
info!("Dependecies installed");
}
GameState::GameNotInstalled => {
info!("Game not installed, installing it...");
if GameState::get_game_dir().await.is_none() {
info!(
"You can choose where to put your game directory, (default '{}')",
GameState::get_config_directory().await.to_str().unwrap(),
);
info!("Please enter your wanted game directory : ");
let mut input = BufReader::new(tokio::io::stdin())
.lines()
.next_line()
.await
.unwrap();
let dir;
if let Some(i) = &mut input {
if i.is_empty() {
dir = GameState::get_config_directory().await;
} else {
dir = PathBuf::from_str(i).expect("This is not a valid directory!\n Please restart the launcher and put a valid path.");
}
} else {
dir = GameState::get_config_directory().await;
}
GameState::set_game_dir(Some(dir)).await.expect(
"Failed to save the game directory into the config file, please retry!",
);
}
GameManager::install_game(
GameState::get_game_dir().await.unwrap(),
DownloadReporter::create(false),
)
.await
.expect("Failed to install the game");
}
GameState::GameNeedUpdate => {
info!("Game need an update, updating it");
info!("This will restart the installation process...");
GameManager::update_game()
.await
.expect("Failed to start the installation process");
}
GameState::GameNotPatched => {
info!("Patching game...");
GameManager::patch_game(GameState::get_game_dir().await.unwrap())
.await
.expect("Failed to patch the game");
info!("Game patched!");
}
GameState::GameInstalled => {
break;
}
}
}
info!("Starting game...");
debug!("{:?}", proton);
GameManager::start_game(
&proton.unwrap(),
GameState::get_game_dir()
.await
.expect("Failed to start game, the game directory was not found"),
)
.await;
game::run(args.options).await;
}

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@ -79,7 +79,7 @@ impl GameComponent {
match v {
Some(str) => {
if str == "done" {
if let Ok(size) = current_size {
if let Ok(_size) = current_size {
progress.done();
}
break;

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@ -0,0 +1,105 @@
use std::path::PathBuf;
use dirs::home_dir;
use serde::{Deserialize, Serialize};
use tokio::{
fs::{create_dir_all, read_to_string, File},
io::AsyncWriteExt,
};
#[derive(Debug, Serialize, Deserialize)]
pub struct GameConfig {
pub config_dir: PathBuf,
pub is_wine_installed: bool,
pub is_dxvk_installed: bool,
pub is_font_installed: bool,
pub is_dependecies_installed: bool,
pub game_dir: Option<PathBuf>,
pub is_game_installed: bool,
pub is_game_patched: bool,
pub launch_options: Option<String>,
}
impl GameConfig {
pub async fn get_config_directory() -> PathBuf {
let path = home_dir().unwrap().join(".babylonia-terminal"); // I will try to change that to a dynamic one if people want to change the config dir
let _ = create_dir_all(path.clone()).await;
path
}
async fn get_config_file_path() -> PathBuf {
Self::get_config_directory()
.await
.join("babylonia-terminal-config")
}
pub async fn set_game_dir(path: Option<PathBuf>) -> anyhow::Result<()> {
let mut config = Self::get_config().await;
config.game_dir = path;
Self::save_config(config).await?;
Ok(())
}
pub async fn get_game_dir() -> Option<PathBuf> {
Self::get_config().await.game_dir
}
async fn try_get_config_file() -> anyhow::Result<File> {
let _ = tokio::fs::create_dir(Self::get_config_directory().await).await;
Ok(tokio::fs::File::create(Self::get_config_file_path().await).await?)
}
pub async fn save_config(config: Self) -> anyhow::Result<()> {
let mut file = Self::try_get_config_file().await?;
let content = serde_json::to_string(&config)?;
file.write_all(content.as_bytes()).await?;
Ok(())
}
pub async fn get_config() -> Self {
let content = match read_to_string(Self::get_config_file_path().await).await {
Err(_) => return Self::default(),
Ok(c) => c,
};
match serde_json::from_str::<Self>(&content) {
Ok(config) => return config,
Err(_) => return Self::default(),
}
}
pub async fn set_launch_options(command: String) -> anyhow::Result<()> {
let mut config = Self::get_config().await;
config.launch_options = Some(command);
Self::save_config(config).await?;
Ok(())
}
pub async fn get_launch_options() -> anyhow::Result<Option<String>> {
Ok(Self::get_config().await.launch_options)
}
}
#[derive(Debug, Serialize, Deserialize)]
pub struct GameConfigPath {
path: PathBuf,
}
impl Default for GameConfig {
fn default() -> Self {
GameConfig {
config_dir: dirs::home_dir().unwrap().join(".babylonia-terminal"),
is_wine_installed: false,
is_dxvk_installed: false,
is_font_installed: false,
is_dependecies_installed: false,
game_dir: None,
is_game_installed: false,
is_game_patched: false,
launch_options: None,
}
}
}

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@ -1,4 +1,9 @@
use std::{path::PathBuf, sync::Arc};
use std::{
io::{BufRead, BufReader},
path::PathBuf,
process::{Child, Command, Stdio},
sync::Arc,
};
use downloader::progress::Reporter;
use log::{debug, info};
@ -10,8 +15,8 @@ use crate::{
component_downloader::ComponentDownloader, dxvk_component::DXVKComponent,
game_component::GameComponent, proton_component::ProtonComponent,
},
game_config::GameConfig,
game_patcher,
game_state::GameState,
utils::{get_game_name, get_game_name_with_executable, github_requester::GithubRequester},
};
@ -31,9 +36,9 @@ impl GameManager {
wine_component.install(progress).await?;
let mut config = GameState::get_config().await;
let mut config = GameConfig::get_config().await;
config.is_wine_installed = true;
GameState::save_config(config).await?;
GameConfig::save_config(config).await?;
Ok(wine_component)
}
@ -52,9 +57,9 @@ impl GameManager {
dxvk_component.install(progress).await?;
let mut config = GameState::get_config().await;
let mut config = GameConfig::get_config().await;
config.is_dxvk_installed = true;
GameState::save_config(config).await?;
GameConfig::save_config(config).await?;
Ok(())
}
@ -103,9 +108,9 @@ impl GameManager {
wine_with_proton_prefix.install_font(Font::Webdings)?;
notify_fonts_progress(10, &progress);
let mut config = GameState::get_config().await;
let mut config = GameConfig::get_config().await;
config.is_font_installed = true;
GameState::save_config(config).await?;
GameConfig::save_config(config).await?;
Ok(())
}
@ -124,9 +129,9 @@ impl GameManager {
.wait()
.expect("Something failed when waiting for the installation");
let mut config = GameState::get_config().await;
let mut config = GameConfig::get_config().await;
config.is_dependecies_installed = true;
GameState::save_config(config).await?;
GameConfig::save_config(config).await?;
Ok(())
}
@ -140,9 +145,9 @@ impl GameManager {
let game_component = GameComponent::new(game_dir);
game_component.install(Some(progress)).await?;
let mut config = GameState::get_config().await;
let mut config = GameConfig::get_config().await;
config.is_game_installed = true;
GameState::save_config(config).await?;
GameConfig::save_config(config).await?;
Ok(())
}
@ -150,10 +155,10 @@ impl GameManager {
// this function just pass is_game_installed and is_game_patched to false,
// so the launcher on the next iteration download the new file and delete the old one with the check process in the installation process
pub async fn update_game() -> anyhow::Result<()> {
let mut config = GameState::get_config().await;
let mut config = GameConfig::get_config().await;
config.is_game_installed = false;
config.is_game_patched = false;
GameState::save_config(config).await?;
GameConfig::save_config(config).await?;
Ok(())
}
@ -164,16 +169,74 @@ impl GameManager {
Ok(())
}
pub async fn start_game(proton: &Proton, game_dir: PathBuf) {
debug!("Wine version : {:?}", proton.wine().version().unwrap());
let mut child = proton
.run(
game_dir
pub async fn start_game(proton: &Proton, game_dir: PathBuf, options: Option<String>) {
let proton_version = proton.wine().version().unwrap();
let binary_path = game_dir
.join(get_game_name())
.join(get_game_name_with_executable()),
.join(get_game_name_with_executable());
debug!("Wine version : {:?}", proton_version);
let mut child = if let Some(custom_command) = options {
Self::run(proton, binary_path, custom_command)
.await
.unwrap()
} else {
if let Some(custom_command) = GameConfig::get_launch_options().await.unwrap() {
Self::run(proton, binary_path, custom_command)
.await
.unwrap()
} else {
debug!("Starting game without --options");
proton.run(binary_path).unwrap()
}
};
let stdout = child.stdout.take().unwrap();
let mut bufread = BufReader::new(stdout);
let mut buf = String::new();
while let Ok(n) = bufread.read_line(&mut buf) {
if n > 0 {
info!("[Wine {:?}] : {}", proton_version, buf.trim());
buf.clear();
} else {
break;
}
}
}
async fn run(
proton: &Proton,
binary_path: PathBuf,
custom_command: String,
) -> Result<Child, std::io::Error> {
debug!("Starting game with --options -> {}", custom_command);
let tokens: Vec<&str> = custom_command.split_whitespace().collect();
// position of the %command%
let index = tokens
.iter()
.position(|&s| s == "%command%")
.expect("You forget to put %command% in your custom launch command");
Command::new(tokens.get(0).unwrap())
.args(&tokens[0..(index - 1)])
.arg(proton.python.as_os_str())
.arg(
GameConfig::get_config_directory()
.await
.join("proton")
.join("proton"),
)
.unwrap();
child.wait().expect("The game failed to run");
.arg("run")
.arg(binary_path)
.args(&tokens[(index + 1)..tokens.len()])
.envs(proton.get_envs())
.stdin(Stdio::piped())
.stdout(Stdio::piped())
.stderr(Stdio::piped())
.spawn()
}
}

View File

@ -8,7 +8,7 @@ use tokio::{
};
use crate::{
game_state::GameState,
game_config::GameConfig,
utils::{get_game_name, get_game_name_with_executable},
};
@ -82,9 +82,9 @@ pub async fn patch_game(game_dir: PathBuf) -> anyhow::Result<()> {
),
}
let mut config = GameState::get_config().await;
let mut config = GameConfig::get_config().await;
config.is_game_patched = true;
GameState::save_config(config).await?;
GameConfig::save_config(config).await?;
Ok(())
}

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@ -1,12 +1,4 @@
use dirs::home_dir;
use serde::{Deserialize, Serialize};
use std::path::PathBuf;
use tokio::{
fs::{create_dir_all, read_to_string, File},
io::AsyncWriteExt,
};
use crate::utils::kuro_prod_api::GameInfo;
use crate::{game_config::GameConfig, utils::kuro_prod_api::GameInfo};
#[derive(Debug, PartialEq, Eq)]
pub enum GameState {
@ -20,91 +12,9 @@ pub enum GameState {
GameInstalled,
}
#[derive(Debug, Serialize, Deserialize)]
pub struct GameConfig {
pub config_dir: PathBuf,
pub is_wine_installed: bool,
pub is_dxvk_installed: bool,
pub is_font_installed: bool,
pub is_dependecies_installed: bool,
pub game_dir: Option<PathBuf>,
pub is_game_installed: bool,
pub is_game_patched: bool,
}
#[derive(Debug, Serialize, Deserialize)]
pub struct GameConfigPath {
path: PathBuf,
}
impl Default for GameConfig {
fn default() -> Self {
GameConfig {
config_dir: dirs::home_dir().unwrap().join(".babylonia-terminal"),
is_wine_installed: false,
is_dxvk_installed: false,
is_font_installed: false,
is_dependecies_installed: false,
game_dir: None,
is_game_installed: false,
is_game_patched: false,
}
}
}
impl GameState {
pub async fn get_config_directory() -> PathBuf {
let path = home_dir().unwrap().join(".babylonia-terminal"); // I will try to change that to a dynamic one if people want to change the config dir
let _ = create_dir_all(path.clone()).await;
path
}
async fn get_config_file_path() -> PathBuf {
GameState::get_config_directory()
.await
.join("babylonia-terminal-config")
}
pub async fn set_game_dir(path: Option<PathBuf>) -> anyhow::Result<()> {
let mut config = GameState::get_config().await;
config.game_dir = path;
GameState::save_config(config).await?;
Ok(())
}
pub async fn get_game_dir() -> Option<PathBuf> {
GameState::get_config().await.game_dir
}
async fn try_get_config_file() -> anyhow::Result<File> {
let _ = tokio::fs::create_dir(GameState::get_config_directory().await).await;
Ok(tokio::fs::File::create(GameState::get_config_file_path().await).await?)
}
pub async fn save_config(config: GameConfig) -> anyhow::Result<()> {
let mut file = GameState::try_get_config_file().await?;
let content = serde_json::to_string(&config)?;
file.write_all(content.as_bytes()).await?;
Ok(())
}
pub async fn get_config() -> GameConfig {
let content = match read_to_string(GameState::get_config_file_path().await).await {
Err(_) => return GameConfig::default(),
Ok(c) => c,
};
match serde_json::from_str::<GameConfig>(&content) {
Ok(config) => return config,
Err(_) => return GameConfig::default(),
}
}
pub async fn get_current_state() -> anyhow::Result<Self> {
let config = GameState::get_config().await;
let config = GameConfig::get_config().await;
if !config.is_wine_installed {
return Ok(GameState::ProtonNotInstalled);

View File

@ -1,4 +1,5 @@
pub mod components;
pub mod game_config;
pub mod game_manager;
pub mod game_patcher;
pub mod game_state;

View File

@ -5,7 +5,7 @@ use serde::Serialize;
use tokio::fs::read_to_string;
use tokio::io::AsyncWriteExt;
use crate::game_state::GameState;
use crate::game_config::GameConfig;
// start data ---------------------------------------------------------------------
@ -157,13 +157,13 @@ impl GameInfo {
}
async fn get_cache_file_path() -> PathBuf {
GameState::get_config_directory()
GameConfig::get_config_directory()
.await
.join("version-cache")
}
async fn save_in_cache(&self) -> anyhow::Result<()> {
let _ = tokio::fs::create_dir(GameState::get_config_directory().await).await;
let _ = tokio::fs::create_dir(GameConfig::get_config_directory().await).await;
let mut file = tokio::fs::File::create(GameInfo::get_cache_file_path().await).await?;
let content = serde_json::to_string(self)?;

View File

@ -4,6 +4,7 @@ pkgs.mkShell {
rustup
rustfmt
clippy
rust-analyzer
gcc
pkg-config
];