mirror of
https://github.com/ALEZ-DEV/Babylonia-terminal.git
synced 2025-12-16 09:28:53 +00:00
Merge pull request #6 from ALEZ-DEV/enable-arguments
Enable launch options when launching the game You can use `--options` or `--set-options` with this feature
This commit is contained in:
commit
f3898e6805
26
README.md
26
README.md
@ -26,7 +26,7 @@ You need Steam to be installed to run the game
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To install the cli version of the launcher, just start this command :
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```
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```bash
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cargo install --git https://github.com/ALEZ-DEV/Babylonia-terminal --bin
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```
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@ -37,6 +37,30 @@ babylonia-terminal-cli
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```
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If you have any issue installing it on Steam deck or any other distro, [go check the wiki](https://github.com/ALEZ-DEV/Babylonia-terminal/wiki)
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## Launch options
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If you want to wrap mangohud, gamescope, gamemoderun or any other process over the game, you can't just wrap the launcher for the wrapper to work, example : `mangohud babylonia-terminal-cli`.
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The launcher has a parameter you can use to pass special launch options, you can pass options like this :
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```bash
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# %command% will be replaced by the actual command that Babylonia-terminal will generate
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babylonia-terminal-cli --options "<custom launch command> %command%"
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```
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So for example, if I want to wrap the game with mangohud :
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```bash
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babylonia-terminal-cli --options "mangohud %command%"
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```
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But start the game with the `--options` parameter every time is a bit annoying, so you can just run the command with `--set-options` instead the first time you want to setup the launch options :
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```bash
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babylonia-terminal-cli --set-options "mangohud %command%"
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```
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and the next time you want to start the launcher, you will just need to start it with `babylonia-terminal-cli`
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## Special thank
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Thank to [krypt0nn](https://github.com/krypt0nn) to made the [wincompatlib](https://github.com/krypt0nn/wincompatlib) library!
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@ -3,7 +3,7 @@ name = "babylonia-terminal-cli"
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version = "0.1.0"
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edition = "2021"
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authors = ["ALEZ-DEV <raidersfocus@gmail.com>"]
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description = "A launcher for a certain anime game "
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description = "A launcher for a certain anime game on linux"
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repository = "https://github.com/ALEZ-DEV/Babylonia-terminal"
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license = "LGPL-3.0-or-later"
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keywords = ["launcher", "game"]
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@ -16,6 +16,8 @@ name = "babylonia-terminal-cli"
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[dependencies]
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anyhow = "1.0.83"
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babylonia-terminal-sdk = { path = "./../babylonia-terminal-sdk" }
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clap = { version = "4.5.7", features = ["derive"] }
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derive = "1.0.0"
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dialoguer = "0.11.0"
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downloader = { git = "https://github.com/ALEZ-DEV/downloader" } # version = "0.2.7",
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indicatif = "0.17.8"
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15
babylonia-terminal-cli/src/arguments.rs
Normal file
15
babylonia-terminal-cli/src/arguments.rs
Normal file
@ -0,0 +1,15 @@
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use clap::Parser;
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#[derive(Parser, Debug)]
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#[command(author, version, about, long_about = None)]
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pub struct Args {
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/// Pass launch options to tinker the behavior of the game, this parameter have priotiy over the
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/// --set-options param
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#[arg(long)]
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pub options: Option<String>,
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/// Set to the config launch options to tinker the behavior of the game, you need to run this
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/// command one time to set your launch options to the configuration
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#[arg(long)]
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pub set_options: Option<String>,
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}
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175
babylonia-terminal-cli/src/game.rs
Normal file
175
babylonia-terminal-cli/src/game.rs
Normal file
@ -0,0 +1,175 @@
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use std::{path::PathBuf, str::FromStr, sync::Arc};
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use babylonia_terminal_sdk::{
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components::{
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dxvk_component::{DXVK_DEV, DXVK_REPO},
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proton_component::{ProtonComponent, PROTON_DEV, PROTON_REPO},
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},
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game_config::GameConfig,
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game_manager::GameManager,
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game_state::GameState,
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};
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use log::{debug, info};
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use tokio::io::{AsyncBufReadExt, BufReader};
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use wincompatlib::prelude::*;
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use crate::{reporter::DownloadReporter, utils};
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pub async fn run(launch_options: Option<String>) {
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let mut proton_component: Option<ProtonComponent> = None;
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let mut proton: Option<Proton> = None;
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loop {
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let state_result = GameState::get_current_state().await;
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if let Err(error) = state_result {
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info!("Something goes wrong : {:?}", error);
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break;
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}
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let state = state_result.unwrap();
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if state != GameState::ProtonNotInstalled && proton == None {
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let proton_component = ProtonComponent::new(GameConfig::get_config_directory().await);
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match proton_component.init_proton() {
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Ok(p) => proton = Some(p),
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Err(err) => panic!("{}", err),
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};
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}
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match state {
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GameState::ProtonNotInstalled => {
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let release;
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if utils::use_latest("Do you want to install latest version of Proton GE or a specific version of it?") {
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release = 0;
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} else {
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release = utils::choose_release_version(
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PROTON_DEV,
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PROTON_REPO,
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"Please, select a version of Proton GE to install.",
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)
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.await
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.expect("Failed to fetch proton version!");
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}
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info!("Proton not installed, installing it...");
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proton_component = Some(
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GameManager::install_wine(
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GameConfig::get_config_directory().await,
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release,
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Some(DownloadReporter::create(false)),
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)
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.await
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.expect("Failed to install Wine"),
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);
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info!("Proton installed");
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}
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GameState::DXVKNotInstalled => {
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let release;
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if utils::use_latest(
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"Do you want to install latest version of DXVK or a specific version of it?",
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) {
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release = 0;
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} else {
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release = utils::choose_release_version(
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DXVK_DEV,
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DXVK_REPO,
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"Please, select a version of DXVK to install.",
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)
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.await
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.expect("Failed to fetch DXVK version!");
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}
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info!("DXVK not installed, installing it...");
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debug!("{:?}", proton_component);
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GameManager::install_dxvk(
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&proton.clone().unwrap(),
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GameConfig::get_config_directory().await,
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release,
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Some(DownloadReporter::create(false)),
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)
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.await
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.expect("Failed to installed DXVK");
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info!("DXVK installed");
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}
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GameState::FontNotInstalled => {
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info!("Fonts not installed, installing it...");
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GameManager::install_font(&proton.clone().unwrap(), None::<Arc<DownloadReporter>>)
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.await
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.expect("Failed to install fonts");
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info!("Fonts installed");
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}
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GameState::DependecieNotInstalled => {
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info!("Dependecies not installed, installing it...");
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GameManager::install_dependencies(&proton.clone().unwrap())
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.await
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.expect("Failed to install dependecies");
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info!("Dependecies installed");
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}
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GameState::GameNotInstalled => {
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info!("Game not installed, installing it...");
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if GameConfig::get_game_dir().await.is_none() {
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info!(
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"You can choose where to put your game directory, (default '{}')",
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GameConfig::get_config_directory().await.to_str().unwrap(),
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);
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info!("Please enter your wanted game directory : ");
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let mut input = BufReader::new(tokio::io::stdin())
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.lines()
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.next_line()
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.await
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.unwrap();
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let dir;
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if let Some(i) = &mut input {
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if i.is_empty() {
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dir = GameConfig::get_config_directory().await;
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} else {
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dir = PathBuf::from_str(i).expect("This is not a valid directory!\n Please restart the launcher and put a valid path.");
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}
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} else {
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dir = GameConfig::get_config_directory().await;
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}
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GameConfig::set_game_dir(Some(dir)).await.expect(
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"Failed to save the game directory into the config file, please retry!",
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);
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}
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GameManager::install_game(
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GameConfig::get_game_dir().await.unwrap(),
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DownloadReporter::create(false),
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)
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.await
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.expect("Failed to install the game");
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}
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GameState::GameNeedUpdate => {
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info!("Game need an update, updating it");
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info!("This will restart the installation process...");
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GameManager::update_game()
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.await
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.expect("Failed to start the installation process");
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}
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GameState::GameNotPatched => {
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info!("Patching game...");
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GameManager::patch_game(GameConfig::get_game_dir().await.unwrap())
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.await
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.expect("Failed to patch the game");
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info!("Game patched!");
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}
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GameState::GameInstalled => {
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break;
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}
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}
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}
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info!("Starting game...");
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debug!("{:?}", proton);
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GameManager::start_game(
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&proton.unwrap(),
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GameConfig::get_game_dir()
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.await
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.expect("Failed to start game, the game directory was not found"),
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launch_options,
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)
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.await;
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}
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@ -1,22 +1,14 @@
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use std::{path::PathBuf, str::FromStr, sync::Arc};
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use babylonia_terminal_sdk::{
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components::{
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dxvk_component::{DXVK_DEV, DXVK_REPO},
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proton_component::{ProtonComponent, PROTON_DEV, PROTON_REPO},
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},
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game_manager::GameManager,
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game_state::GameState,
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};
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use log::{debug, info, LevelFilter};
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use babylonia_terminal_sdk::game_config::GameConfig;
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use clap::Parser;
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use log::{debug, LevelFilter};
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use simple_logger::SimpleLogger;
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use tokio::io::{AsyncBufReadExt, BufReader};
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use wincompatlib::prelude::*;
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mod arguments;
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pub mod game;
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pub mod reporter;
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pub mod utils;
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use crate::reporter::DownloadReporter;
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use crate::arguments::Args;
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#[tokio::main]
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async fn main() {
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@ -34,158 +26,14 @@ async fn main() {
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simple_logger.with_level(LevelFilter::Info).init().unwrap();
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}
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let mut proton_component: Option<ProtonComponent> = None;
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let mut proton: Option<Proton> = None;
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let args = Args::parse();
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debug!("Launch option -> {:?}", args.options);
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loop {
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let state_result = GameState::get_current_state().await;
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if let Err(error) = state_result {
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info!("Something goes wrong : {:?}", error);
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break;
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}
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let state = state_result.unwrap();
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if state != GameState::ProtonNotInstalled && proton == None {
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let proton_component = ProtonComponent::new(GameState::get_config_directory().await);
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match proton_component.init_proton() {
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Ok(p) => proton = Some(p),
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Err(err) => panic!("{}", err),
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};
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if let Some(command) = args.set_options {
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GameConfig::set_launch_options(command)
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.await
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.expect("Failed to save launch options into the config file");
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}
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|
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match state {
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GameState::ProtonNotInstalled => {
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let release;
|
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if utils::use_latest("Do you want to install latest version of Proton GE or a specific version of it?") {
|
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release = 0;
|
||||
} else {
|
||||
release = utils::choose_release_version(
|
||||
PROTON_DEV,
|
||||
PROTON_REPO,
|
||||
"Please, select a version of Proton GE to install.",
|
||||
)
|
||||
.await
|
||||
.expect("Failed to fetch proton version!");
|
||||
}
|
||||
|
||||
info!("Proton not installed, installing it...");
|
||||
proton_component = Some(
|
||||
GameManager::install_wine(
|
||||
GameState::get_config_directory().await,
|
||||
release,
|
||||
Some(DownloadReporter::create(false)),
|
||||
)
|
||||
.await
|
||||
.expect("Failed to install Wine"),
|
||||
);
|
||||
info!("Proton installed");
|
||||
}
|
||||
GameState::DXVKNotInstalled => {
|
||||
let release;
|
||||
if utils::use_latest(
|
||||
"Do you want to install latest version of DXVK or a specific version of it?",
|
||||
) {
|
||||
release = 0;
|
||||
} else {
|
||||
release = utils::choose_release_version(
|
||||
DXVK_DEV,
|
||||
DXVK_REPO,
|
||||
"Please, select a version of DXVK to install.",
|
||||
)
|
||||
.await
|
||||
.expect("Failed to fetch DXVK version!");
|
||||
}
|
||||
|
||||
info!("DXVK not installed, installing it...");
|
||||
debug!("{:?}", proton_component);
|
||||
GameManager::install_dxvk(
|
||||
&proton.clone().unwrap(),
|
||||
GameState::get_config_directory().await,
|
||||
release,
|
||||
Some(DownloadReporter::create(false)),
|
||||
)
|
||||
.await
|
||||
.expect("Failed to installed DXVK");
|
||||
info!("DXVK installed");
|
||||
}
|
||||
GameState::FontNotInstalled => {
|
||||
info!("Fonts not installed, installing it...");
|
||||
GameManager::install_font(&proton.clone().unwrap(), None::<Arc<DownloadReporter>>)
|
||||
.await
|
||||
.expect("Failed to install fonts");
|
||||
info!("Fonts installed");
|
||||
}
|
||||
GameState::DependecieNotInstalled => {
|
||||
info!("Dependecies not installed, installing it...");
|
||||
GameManager::install_dependencies(&proton.clone().unwrap())
|
||||
.await
|
||||
.expect("Failed to install dependecies");
|
||||
info!("Dependecies installed");
|
||||
}
|
||||
GameState::GameNotInstalled => {
|
||||
info!("Game not installed, installing it...");
|
||||
if GameState::get_game_dir().await.is_none() {
|
||||
info!(
|
||||
"You can choose where to put your game directory, (default '{}')",
|
||||
GameState::get_config_directory().await.to_str().unwrap(),
|
||||
);
|
||||
info!("Please enter your wanted game directory : ");
|
||||
let mut input = BufReader::new(tokio::io::stdin())
|
||||
.lines()
|
||||
.next_line()
|
||||
.await
|
||||
.unwrap();
|
||||
|
||||
let dir;
|
||||
if let Some(i) = &mut input {
|
||||
if i.is_empty() {
|
||||
dir = GameState::get_config_directory().await;
|
||||
} else {
|
||||
dir = PathBuf::from_str(i).expect("This is not a valid directory!\n Please restart the launcher and put a valid path.");
|
||||
}
|
||||
} else {
|
||||
dir = GameState::get_config_directory().await;
|
||||
}
|
||||
|
||||
GameState::set_game_dir(Some(dir)).await.expect(
|
||||
"Failed to save the game directory into the config file, please retry!",
|
||||
);
|
||||
}
|
||||
|
||||
GameManager::install_game(
|
||||
GameState::get_game_dir().await.unwrap(),
|
||||
DownloadReporter::create(false),
|
||||
)
|
||||
.await
|
||||
.expect("Failed to install the game");
|
||||
}
|
||||
GameState::GameNeedUpdate => {
|
||||
info!("Game need an update, updating it");
|
||||
info!("This will restart the installation process...");
|
||||
GameManager::update_game()
|
||||
.await
|
||||
.expect("Failed to start the installation process");
|
||||
}
|
||||
GameState::GameNotPatched => {
|
||||
info!("Patching game...");
|
||||
GameManager::patch_game(GameState::get_game_dir().await.unwrap())
|
||||
.await
|
||||
.expect("Failed to patch the game");
|
||||
info!("Game patched!");
|
||||
}
|
||||
GameState::GameInstalled => {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
info!("Starting game...");
|
||||
debug!("{:?}", proton);
|
||||
GameManager::start_game(
|
||||
&proton.unwrap(),
|
||||
GameState::get_game_dir()
|
||||
.await
|
||||
.expect("Failed to start game, the game directory was not found"),
|
||||
)
|
||||
.await;
|
||||
game::run(args.options).await;
|
||||
}
|
||||
|
||||
@ -79,7 +79,7 @@ impl GameComponent {
|
||||
match v {
|
||||
Some(str) => {
|
||||
if str == "done" {
|
||||
if let Ok(size) = current_size {
|
||||
if let Ok(_size) = current_size {
|
||||
progress.done();
|
||||
}
|
||||
break;
|
||||
|
||||
105
babylonia-terminal-sdk/src/game_config.rs
Normal file
105
babylonia-terminal-sdk/src/game_config.rs
Normal file
@ -0,0 +1,105 @@
|
||||
use std::path::PathBuf;
|
||||
|
||||
use dirs::home_dir;
|
||||
use serde::{Deserialize, Serialize};
|
||||
use tokio::{
|
||||
fs::{create_dir_all, read_to_string, File},
|
||||
io::AsyncWriteExt,
|
||||
};
|
||||
|
||||
#[derive(Debug, Serialize, Deserialize)]
|
||||
pub struct GameConfig {
|
||||
pub config_dir: PathBuf,
|
||||
pub is_wine_installed: bool,
|
||||
pub is_dxvk_installed: bool,
|
||||
pub is_font_installed: bool,
|
||||
pub is_dependecies_installed: bool,
|
||||
pub game_dir: Option<PathBuf>,
|
||||
pub is_game_installed: bool,
|
||||
pub is_game_patched: bool,
|
||||
pub launch_options: Option<String>,
|
||||
}
|
||||
|
||||
impl GameConfig {
|
||||
pub async fn get_config_directory() -> PathBuf {
|
||||
let path = home_dir().unwrap().join(".babylonia-terminal"); // I will try to change that to a dynamic one if people want to change the config dir
|
||||
|
||||
let _ = create_dir_all(path.clone()).await;
|
||||
|
||||
path
|
||||
}
|
||||
|
||||
async fn get_config_file_path() -> PathBuf {
|
||||
Self::get_config_directory()
|
||||
.await
|
||||
.join("babylonia-terminal-config")
|
||||
}
|
||||
|
||||
pub async fn set_game_dir(path: Option<PathBuf>) -> anyhow::Result<()> {
|
||||
let mut config = Self::get_config().await;
|
||||
config.game_dir = path;
|
||||
Self::save_config(config).await?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub async fn get_game_dir() -> Option<PathBuf> {
|
||||
Self::get_config().await.game_dir
|
||||
}
|
||||
|
||||
async fn try_get_config_file() -> anyhow::Result<File> {
|
||||
let _ = tokio::fs::create_dir(Self::get_config_directory().await).await;
|
||||
|
||||
Ok(tokio::fs::File::create(Self::get_config_file_path().await).await?)
|
||||
}
|
||||
|
||||
pub async fn save_config(config: Self) -> anyhow::Result<()> {
|
||||
let mut file = Self::try_get_config_file().await?;
|
||||
let content = serde_json::to_string(&config)?;
|
||||
file.write_all(content.as_bytes()).await?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub async fn get_config() -> Self {
|
||||
let content = match read_to_string(Self::get_config_file_path().await).await {
|
||||
Err(_) => return Self::default(),
|
||||
Ok(c) => c,
|
||||
};
|
||||
match serde_json::from_str::<Self>(&content) {
|
||||
Ok(config) => return config,
|
||||
Err(_) => return Self::default(),
|
||||
}
|
||||
}
|
||||
|
||||
pub async fn set_launch_options(command: String) -> anyhow::Result<()> {
|
||||
let mut config = Self::get_config().await;
|
||||
config.launch_options = Some(command);
|
||||
Self::save_config(config).await?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub async fn get_launch_options() -> anyhow::Result<Option<String>> {
|
||||
Ok(Self::get_config().await.launch_options)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Serialize, Deserialize)]
|
||||
pub struct GameConfigPath {
|
||||
path: PathBuf,
|
||||
}
|
||||
|
||||
impl Default for GameConfig {
|
||||
fn default() -> Self {
|
||||
GameConfig {
|
||||
config_dir: dirs::home_dir().unwrap().join(".babylonia-terminal"),
|
||||
is_wine_installed: false,
|
||||
is_dxvk_installed: false,
|
||||
is_font_installed: false,
|
||||
is_dependecies_installed: false,
|
||||
game_dir: None,
|
||||
is_game_installed: false,
|
||||
is_game_patched: false,
|
||||
launch_options: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,4 +1,9 @@
|
||||
use std::{path::PathBuf, sync::Arc};
|
||||
use std::{
|
||||
io::{BufRead, BufReader},
|
||||
path::PathBuf,
|
||||
process::{Child, Command, Stdio},
|
||||
sync::Arc,
|
||||
};
|
||||
|
||||
use downloader::progress::Reporter;
|
||||
use log::{debug, info};
|
||||
@ -10,8 +15,8 @@ use crate::{
|
||||
component_downloader::ComponentDownloader, dxvk_component::DXVKComponent,
|
||||
game_component::GameComponent, proton_component::ProtonComponent,
|
||||
},
|
||||
game_config::GameConfig,
|
||||
game_patcher,
|
||||
game_state::GameState,
|
||||
utils::{get_game_name, get_game_name_with_executable, github_requester::GithubRequester},
|
||||
};
|
||||
|
||||
@ -31,9 +36,9 @@ impl GameManager {
|
||||
|
||||
wine_component.install(progress).await?;
|
||||
|
||||
let mut config = GameState::get_config().await;
|
||||
let mut config = GameConfig::get_config().await;
|
||||
config.is_wine_installed = true;
|
||||
GameState::save_config(config).await?;
|
||||
GameConfig::save_config(config).await?;
|
||||
|
||||
Ok(wine_component)
|
||||
}
|
||||
@ -52,9 +57,9 @@ impl GameManager {
|
||||
|
||||
dxvk_component.install(progress).await?;
|
||||
|
||||
let mut config = GameState::get_config().await;
|
||||
let mut config = GameConfig::get_config().await;
|
||||
config.is_dxvk_installed = true;
|
||||
GameState::save_config(config).await?;
|
||||
GameConfig::save_config(config).await?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
@ -103,9 +108,9 @@ impl GameManager {
|
||||
wine_with_proton_prefix.install_font(Font::Webdings)?;
|
||||
notify_fonts_progress(10, &progress);
|
||||
|
||||
let mut config = GameState::get_config().await;
|
||||
let mut config = GameConfig::get_config().await;
|
||||
config.is_font_installed = true;
|
||||
GameState::save_config(config).await?;
|
||||
GameConfig::save_config(config).await?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
@ -124,9 +129,9 @@ impl GameManager {
|
||||
.wait()
|
||||
.expect("Something failed when waiting for the installation");
|
||||
|
||||
let mut config = GameState::get_config().await;
|
||||
let mut config = GameConfig::get_config().await;
|
||||
config.is_dependecies_installed = true;
|
||||
GameState::save_config(config).await?;
|
||||
GameConfig::save_config(config).await?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
@ -140,9 +145,9 @@ impl GameManager {
|
||||
let game_component = GameComponent::new(game_dir);
|
||||
game_component.install(Some(progress)).await?;
|
||||
|
||||
let mut config = GameState::get_config().await;
|
||||
let mut config = GameConfig::get_config().await;
|
||||
config.is_game_installed = true;
|
||||
GameState::save_config(config).await?;
|
||||
GameConfig::save_config(config).await?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
@ -150,10 +155,10 @@ impl GameManager {
|
||||
// this function just pass is_game_installed and is_game_patched to false,
|
||||
// so the launcher on the next iteration download the new file and delete the old one with the check process in the installation process
|
||||
pub async fn update_game() -> anyhow::Result<()> {
|
||||
let mut config = GameState::get_config().await;
|
||||
let mut config = GameConfig::get_config().await;
|
||||
config.is_game_installed = false;
|
||||
config.is_game_patched = false;
|
||||
GameState::save_config(config).await?;
|
||||
GameConfig::save_config(config).await?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
@ -164,16 +169,74 @@ impl GameManager {
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub async fn start_game(proton: &Proton, game_dir: PathBuf) {
|
||||
debug!("Wine version : {:?}", proton.wine().version().unwrap());
|
||||
let mut child = proton
|
||||
.run(
|
||||
game_dir
|
||||
pub async fn start_game(proton: &Proton, game_dir: PathBuf, options: Option<String>) {
|
||||
let proton_version = proton.wine().version().unwrap();
|
||||
let binary_path = game_dir
|
||||
.join(get_game_name())
|
||||
.join(get_game_name_with_executable()),
|
||||
.join(get_game_name_with_executable());
|
||||
|
||||
debug!("Wine version : {:?}", proton_version);
|
||||
|
||||
let mut child = if let Some(custom_command) = options {
|
||||
Self::run(proton, binary_path, custom_command)
|
||||
.await
|
||||
.unwrap()
|
||||
} else {
|
||||
if let Some(custom_command) = GameConfig::get_launch_options().await.unwrap() {
|
||||
Self::run(proton, binary_path, custom_command)
|
||||
.await
|
||||
.unwrap()
|
||||
} else {
|
||||
debug!("Starting game without --options");
|
||||
proton.run(binary_path).unwrap()
|
||||
}
|
||||
};
|
||||
|
||||
let stdout = child.stdout.take().unwrap();
|
||||
let mut bufread = BufReader::new(stdout);
|
||||
let mut buf = String::new();
|
||||
|
||||
while let Ok(n) = bufread.read_line(&mut buf) {
|
||||
if n > 0 {
|
||||
info!("[Wine {:?}] : {}", proton_version, buf.trim());
|
||||
buf.clear();
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async fn run(
|
||||
proton: &Proton,
|
||||
binary_path: PathBuf,
|
||||
custom_command: String,
|
||||
) -> Result<Child, std::io::Error> {
|
||||
debug!("Starting game with --options -> {}", custom_command);
|
||||
let tokens: Vec<&str> = custom_command.split_whitespace().collect();
|
||||
|
||||
// position of the %command%
|
||||
let index = tokens
|
||||
.iter()
|
||||
.position(|&s| s == "%command%")
|
||||
.expect("You forget to put %command% in your custom launch command");
|
||||
|
||||
Command::new(tokens.get(0).unwrap())
|
||||
.args(&tokens[0..(index - 1)])
|
||||
.arg(proton.python.as_os_str())
|
||||
.arg(
|
||||
GameConfig::get_config_directory()
|
||||
.await
|
||||
.join("proton")
|
||||
.join("proton"),
|
||||
)
|
||||
.unwrap();
|
||||
child.wait().expect("The game failed to run");
|
||||
.arg("run")
|
||||
.arg(binary_path)
|
||||
.args(&tokens[(index + 1)..tokens.len()])
|
||||
.envs(proton.get_envs())
|
||||
.stdin(Stdio::piped())
|
||||
.stdout(Stdio::piped())
|
||||
.stderr(Stdio::piped())
|
||||
.spawn()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -8,7 +8,7 @@ use tokio::{
|
||||
};
|
||||
|
||||
use crate::{
|
||||
game_state::GameState,
|
||||
game_config::GameConfig,
|
||||
utils::{get_game_name, get_game_name_with_executable},
|
||||
};
|
||||
|
||||
@ -82,9 +82,9 @@ pub async fn patch_game(game_dir: PathBuf) -> anyhow::Result<()> {
|
||||
),
|
||||
}
|
||||
|
||||
let mut config = GameState::get_config().await;
|
||||
let mut config = GameConfig::get_config().await;
|
||||
config.is_game_patched = true;
|
||||
GameState::save_config(config).await?;
|
||||
GameConfig::save_config(config).await?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
@ -1,12 +1,4 @@
|
||||
use dirs::home_dir;
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::path::PathBuf;
|
||||
use tokio::{
|
||||
fs::{create_dir_all, read_to_string, File},
|
||||
io::AsyncWriteExt,
|
||||
};
|
||||
|
||||
use crate::utils::kuro_prod_api::GameInfo;
|
||||
use crate::{game_config::GameConfig, utils::kuro_prod_api::GameInfo};
|
||||
|
||||
#[derive(Debug, PartialEq, Eq)]
|
||||
pub enum GameState {
|
||||
@ -20,91 +12,9 @@ pub enum GameState {
|
||||
GameInstalled,
|
||||
}
|
||||
|
||||
#[derive(Debug, Serialize, Deserialize)]
|
||||
pub struct GameConfig {
|
||||
pub config_dir: PathBuf,
|
||||
pub is_wine_installed: bool,
|
||||
pub is_dxvk_installed: bool,
|
||||
pub is_font_installed: bool,
|
||||
pub is_dependecies_installed: bool,
|
||||
pub game_dir: Option<PathBuf>,
|
||||
pub is_game_installed: bool,
|
||||
pub is_game_patched: bool,
|
||||
}
|
||||
|
||||
#[derive(Debug, Serialize, Deserialize)]
|
||||
pub struct GameConfigPath {
|
||||
path: PathBuf,
|
||||
}
|
||||
|
||||
impl Default for GameConfig {
|
||||
fn default() -> Self {
|
||||
GameConfig {
|
||||
config_dir: dirs::home_dir().unwrap().join(".babylonia-terminal"),
|
||||
is_wine_installed: false,
|
||||
is_dxvk_installed: false,
|
||||
is_font_installed: false,
|
||||
is_dependecies_installed: false,
|
||||
game_dir: None,
|
||||
is_game_installed: false,
|
||||
is_game_patched: false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl GameState {
|
||||
pub async fn get_config_directory() -> PathBuf {
|
||||
let path = home_dir().unwrap().join(".babylonia-terminal"); // I will try to change that to a dynamic one if people want to change the config dir
|
||||
|
||||
let _ = create_dir_all(path.clone()).await;
|
||||
|
||||
path
|
||||
}
|
||||
|
||||
async fn get_config_file_path() -> PathBuf {
|
||||
GameState::get_config_directory()
|
||||
.await
|
||||
.join("babylonia-terminal-config")
|
||||
}
|
||||
|
||||
pub async fn set_game_dir(path: Option<PathBuf>) -> anyhow::Result<()> {
|
||||
let mut config = GameState::get_config().await;
|
||||
config.game_dir = path;
|
||||
GameState::save_config(config).await?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub async fn get_game_dir() -> Option<PathBuf> {
|
||||
GameState::get_config().await.game_dir
|
||||
}
|
||||
|
||||
async fn try_get_config_file() -> anyhow::Result<File> {
|
||||
let _ = tokio::fs::create_dir(GameState::get_config_directory().await).await;
|
||||
|
||||
Ok(tokio::fs::File::create(GameState::get_config_file_path().await).await?)
|
||||
}
|
||||
|
||||
pub async fn save_config(config: GameConfig) -> anyhow::Result<()> {
|
||||
let mut file = GameState::try_get_config_file().await?;
|
||||
let content = serde_json::to_string(&config)?;
|
||||
file.write_all(content.as_bytes()).await?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub async fn get_config() -> GameConfig {
|
||||
let content = match read_to_string(GameState::get_config_file_path().await).await {
|
||||
Err(_) => return GameConfig::default(),
|
||||
Ok(c) => c,
|
||||
};
|
||||
match serde_json::from_str::<GameConfig>(&content) {
|
||||
Ok(config) => return config,
|
||||
Err(_) => return GameConfig::default(),
|
||||
}
|
||||
}
|
||||
|
||||
pub async fn get_current_state() -> anyhow::Result<Self> {
|
||||
let config = GameState::get_config().await;
|
||||
let config = GameConfig::get_config().await;
|
||||
|
||||
if !config.is_wine_installed {
|
||||
return Ok(GameState::ProtonNotInstalled);
|
||||
|
||||
@ -1,4 +1,5 @@
|
||||
pub mod components;
|
||||
pub mod game_config;
|
||||
pub mod game_manager;
|
||||
pub mod game_patcher;
|
||||
pub mod game_state;
|
||||
|
||||
@ -5,7 +5,7 @@ use serde::Serialize;
|
||||
use tokio::fs::read_to_string;
|
||||
use tokio::io::AsyncWriteExt;
|
||||
|
||||
use crate::game_state::GameState;
|
||||
use crate::game_config::GameConfig;
|
||||
|
||||
// start data ---------------------------------------------------------------------
|
||||
|
||||
@ -157,13 +157,13 @@ impl GameInfo {
|
||||
}
|
||||
|
||||
async fn get_cache_file_path() -> PathBuf {
|
||||
GameState::get_config_directory()
|
||||
GameConfig::get_config_directory()
|
||||
.await
|
||||
.join("version-cache")
|
||||
}
|
||||
|
||||
async fn save_in_cache(&self) -> anyhow::Result<()> {
|
||||
let _ = tokio::fs::create_dir(GameState::get_config_directory().await).await;
|
||||
let _ = tokio::fs::create_dir(GameConfig::get_config_directory().await).await;
|
||||
let mut file = tokio::fs::File::create(GameInfo::get_cache_file_path().await).await?;
|
||||
|
||||
let content = serde_json::to_string(self)?;
|
||||
|
||||
Loading…
Reference in New Issue
Block a user