now able to change the launch option

This commit is contained in:
ALEZ-DEV 2025-04-07 17:58:50 +02:00
parent c70feada75
commit cde2c99e2d
2 changed files with 92 additions and 13 deletions

View File

@ -131,6 +131,7 @@ impl SimpleAsyncComponent for GamePage {
set_hexpand: false,
set_width_request: 200,
#[watch]
set_visible: model.game_state == GameState::GameNeedUpdate,
#[watch]

View File

@ -1,13 +1,36 @@
use arboard::Clipboard;
use babylonia_terminal_sdk::game_config::GameConfig;
use log::error;
use relm4::{
gtk::prelude::{OrientableExt, WidgetExt},
gtk::{
prelude::{EditableExt, GtkWindowExt, OrientableExt, WidgetExt},
InputHints,
},
prelude::{gtk, AsyncComponentParts, SimpleAsyncComponent},
};
pub struct SettingsPage;
use libadwaita::{
self as adw,
prelude::{
EntryRowExt, MessageDialogExt, PreferencesGroupExt, PreferencesPageExt, PreferencesRowExt,
},
};
use crate::ui::MAIN_WINDOW;
#[derive(Debug)]
pub enum SettingsPageMsg {
UpdateLaunchOption(Option<String>),
ShowError(String),
}
pub struct SettingsPage {
launch_option: String,
}
#[relm4::component(pub, async)]
impl SimpleAsyncComponent for SettingsPage {
type Input = ();
type Input = SettingsPageMsg;
type Output = ();
@ -17,17 +40,29 @@ impl SimpleAsyncComponent for SettingsPage {
gtk::Box {
set_orientation: gtk::Orientation::Vertical,
gtk::Label {
set_label: "This page is under construction!",
add_css_class: "title-1",
},
adw::PreferencesPage {
set_title: "General settings",
gtk::Label {
set_margin_top: 24,
add = &adw::PreferencesGroup {
set_width_request: 500,
set_title: "Launch option",
set_description: Some("Pass launch options to tinker the behavior of the game"),
set_label: "Please wait patiently :)",
add_css_class: "title-4",
},
adw::EntryRow {
set_title: "%command%",
set_text: &model.launch_option,
connect_changed[sender] => move |entry| {
let command = entry.text().trim().to_string();
if command.is_empty() {
sender.input(SettingsPageMsg::UpdateLaunchOption(None))
} else {
sender.input(SettingsPageMsg::UpdateLaunchOption(Some(command)))
}
}
}
}
}
}
}
@ -36,9 +71,52 @@ impl SimpleAsyncComponent for SettingsPage {
root: Self::Root,
sender: relm4::AsyncComponentSender<Self>,
) -> relm4::prelude::AsyncComponentParts<Self> {
let model = SettingsPage {};
let launch_option = match GameConfig::get_launch_options().await {
Err(e) => String::new(),
Ok(v) => match v {
None => String::new(),
Some(launch) => launch,
},
};
let model = SettingsPage { launch_option };
let widgets = view_output!();
AsyncComponentParts { model, widgets }
}
async fn update(&mut self, message: Self::Input, sender: relm4::AsyncComponentSender<Self>) {
match message {
SettingsPageMsg::UpdateLaunchOption(new_launch_option) => {
if let Err(e) = GameConfig::set_launch_options(new_launch_option).await {
sender.input(SettingsPageMsg::ShowError(format!(
"Something went wrong when updated the launch options : {}",
e
)));
}
}
SettingsPageMsg::ShowError(message) => {
let dialog = unsafe {
adw::MessageDialog::new(
MAIN_WINDOW.as_ref(),
Some("Something went wrong"),
Some(&message),
)
};
dialog.add_response("close", "Close");
dialog.add_response("copy", "Copy");
dialog.set_response_appearance("copy", adw::ResponseAppearance::Suggested);
dialog.connect_response(Some("copy"), move |_, _| {
if let Err(err) = Clipboard::new().unwrap().set_text(&message.clone()) {
error!("Failed to copy the error to the clipboard : {}", err);
}
});
dialog.present();
}
}
}
}