mirror of
https://github.com/ALEZ-DEV/Babylonia-terminal.git
synced 2025-12-16 01:18:50 +00:00
now able to change the launch option
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c70feada75
commit
cde2c99e2d
@ -131,6 +131,7 @@ impl SimpleAsyncComponent for GamePage {
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set_hexpand: false,
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set_width_request: 200,
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#[watch]
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set_visible: model.game_state == GameState::GameNeedUpdate,
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#[watch]
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@ -1,13 +1,36 @@
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use arboard::Clipboard;
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use babylonia_terminal_sdk::game_config::GameConfig;
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use log::error;
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use relm4::{
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gtk::prelude::{OrientableExt, WidgetExt},
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gtk::{
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prelude::{EditableExt, GtkWindowExt, OrientableExt, WidgetExt},
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InputHints,
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},
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prelude::{gtk, AsyncComponentParts, SimpleAsyncComponent},
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};
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pub struct SettingsPage;
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use libadwaita::{
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self as adw,
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prelude::{
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EntryRowExt, MessageDialogExt, PreferencesGroupExt, PreferencesPageExt, PreferencesRowExt,
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},
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};
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use crate::ui::MAIN_WINDOW;
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#[derive(Debug)]
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pub enum SettingsPageMsg {
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UpdateLaunchOption(Option<String>),
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ShowError(String),
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}
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pub struct SettingsPage {
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launch_option: String,
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}
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#[relm4::component(pub, async)]
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impl SimpleAsyncComponent for SettingsPage {
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type Input = ();
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type Input = SettingsPageMsg;
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type Output = ();
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@ -17,17 +40,29 @@ impl SimpleAsyncComponent for SettingsPage {
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gtk::Box {
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set_orientation: gtk::Orientation::Vertical,
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gtk::Label {
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set_label: "This page is under construction!",
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add_css_class: "title-1",
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},
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adw::PreferencesPage {
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set_title: "General settings",
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gtk::Label {
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set_margin_top: 24,
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add = &adw::PreferencesGroup {
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set_width_request: 500,
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set_title: "Launch option",
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set_description: Some("Pass launch options to tinker the behavior of the game"),
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set_label: "Please wait patiently :)",
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add_css_class: "title-4",
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},
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adw::EntryRow {
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set_title: "%command%",
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set_text: &model.launch_option,
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connect_changed[sender] => move |entry| {
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let command = entry.text().trim().to_string();
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if command.is_empty() {
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sender.input(SettingsPageMsg::UpdateLaunchOption(None))
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} else {
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sender.input(SettingsPageMsg::UpdateLaunchOption(Some(command)))
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}
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}
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}
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}
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}
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}
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}
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@ -36,9 +71,52 @@ impl SimpleAsyncComponent for SettingsPage {
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root: Self::Root,
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sender: relm4::AsyncComponentSender<Self>,
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) -> relm4::prelude::AsyncComponentParts<Self> {
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let model = SettingsPage {};
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let launch_option = match GameConfig::get_launch_options().await {
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Err(e) => String::new(),
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Ok(v) => match v {
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None => String::new(),
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Some(launch) => launch,
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},
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};
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let model = SettingsPage { launch_option };
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let widgets = view_output!();
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AsyncComponentParts { model, widgets }
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}
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async fn update(&mut self, message: Self::Input, sender: relm4::AsyncComponentSender<Self>) {
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match message {
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SettingsPageMsg::UpdateLaunchOption(new_launch_option) => {
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if let Err(e) = GameConfig::set_launch_options(new_launch_option).await {
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sender.input(SettingsPageMsg::ShowError(format!(
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"Something went wrong when updated the launch options : {}",
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e
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)));
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}
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}
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SettingsPageMsg::ShowError(message) => {
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let dialog = unsafe {
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adw::MessageDialog::new(
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MAIN_WINDOW.as_ref(),
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Some("Something went wrong"),
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Some(&message),
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)
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};
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dialog.add_response("close", "Close");
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dialog.add_response("copy", "Copy");
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dialog.set_response_appearance("copy", adw::ResponseAppearance::Suggested);
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dialog.connect_response(Some("copy"), move |_, _| {
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if let Err(err) = Clipboard::new().unwrap().set_text(&message.clone()) {
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error!("Failed to copy the error to the clipboard : {}", err);
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}
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});
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dialog.present();
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}
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}
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}
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}
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