mirror of
https://github.com/ALEZ-DEV/Babylonia-terminal.git
synced 2025-12-15 00:48:52 +00:00
game process now run on a separate thread
This commit is contained in:
parent
85bb1e2c59
commit
a2e0b6315f
@ -1,112 +1,11 @@
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use babylonia_terminal_sdk::game_state::GameState;
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use log::debug;
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use manager::run_game;
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use relm4::{
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gtk::{
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self,
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prelude::{BoxExt, ButtonExt, GtkWindowExt, OrientableExt, WidgetExt},
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},
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loading_widgets::LoadingWidgets,
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prelude::{AsyncComponent, AsyncComponentParts, SimpleAsyncComponent},
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view, ComponentParts, RelmWidgetExt, SimpleComponent,
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};
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use relm4::{Component, RelmApp};
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use relm4::RelmApp;
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mod manager;
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mod ui;
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pub fn run() {
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debug!("Start GUI!");
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let app = RelmApp::new("moe.celica.BabyloniaTerminal").with_args(vec![]);
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app.run_async::<MainWindow>(None);
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}
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#[derive(Debug)]
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pub enum MainWindowMsg {
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RunGame,
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}
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struct MainWindow {
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game_state: GameState,
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is_game_running: bool,
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}
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impl MainWindow {
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fn new(game_state: GameState) -> Self {
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MainWindow {
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game_state,
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is_game_running: false,
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}
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}
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}
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#[relm4::component(async)]
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impl SimpleAsyncComponent for MainWindow {
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type Input = MainWindowMsg;
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type Output = ();
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type Init = Option<GameState>;
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view! {
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#[root]
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gtk::Window {
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gtk::Box {
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set_orientation: gtk::Orientation::Vertical,
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set_spacing: 5,
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set_margin_all: 5,
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#[name(start_button)]
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gtk::Button {
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set_label: "Start game",
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connect_clicked => MainWindowMsg::RunGame,
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},
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}
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}
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}
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async fn init(
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game_state: Self::Init,
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root: Self::Root,
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sender: relm4::AsyncComponentSender<Self>,
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) -> AsyncComponentParts<Self> {
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let model;
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if game_state.is_none() {
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model = MainWindow::new(
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babylonia_terminal_sdk::game_state::GameState::get_current_state()
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.await
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.unwrap(),
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);
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} else {
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model = MainWindow::new(game_state.unwrap());
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}
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let widgets = view_output!();
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AsyncComponentParts { model, widgets }
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}
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fn init_loading_widgets(root: Self::Root) -> Option<LoadingWidgets> {
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view! {
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#[local]
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root {
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set_title: Some("Babylonia Terminal"),
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set_default_width: 700,
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set_default_height: 300,
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#[name(spinner)]
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gtk::Spinner {
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start: (),
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set_halign: gtk::Align::Center,
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}
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}
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}
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Some(LoadingWidgets::new(root, spinner))
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}
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async fn update(&mut self, message: Self::Input, _sender: relm4::AsyncComponentSender<Self>) {
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match message {
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MainWindowMsg::RunGame => run_game().await,
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}
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}
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ui::run(app);
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}
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@ -3,9 +3,14 @@ use babylonia_terminal_sdk::{
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game_manager::GameManager,
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};
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use log::error;
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use relm4::tokio::sync::OnceCell;
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use relm4::{
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tokio::{self, sync::OnceCell},
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Worker,
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};
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use wincompatlib::prelude::Proton;
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use crate::ui;
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static PROTON: OnceCell<Proton> = OnceCell::const_new();
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pub async fn get_proton() -> Proton {
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@ -31,3 +36,38 @@ pub async fn run_game() {
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GameManager::start_game(&proton, game_dir.unwrap(), None, false).await;
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}
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#[derive(Debug)]
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pub enum HandleGameProcessMsg {
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RunGame,
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}
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pub struct HandleGameProcess;
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impl Worker for HandleGameProcess {
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type Init = ();
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type Input = HandleGameProcessMsg;
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type Output = ui::MainWindowMsg;
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fn init(_init: Self::Init, _sender: relm4::ComponentSender<Self>) -> Self {
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Self
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}
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fn update(&mut self, message: Self::Input, sender: relm4::ComponentSender<Self>) {
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match message {
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HandleGameProcessMsg::RunGame => {
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tokio::runtime::Builder::new_current_thread()
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.enable_all()
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.build()
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.unwrap()
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.block_on(async {
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sender.output(ui::MainWindowMsg::SetIsGameRunning(true));
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run_game().await;
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sender.output(ui::MainWindowMsg::SetIsGameRunning(false));
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});
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}
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}
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}
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}
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118
babylonia-terminal-gui/src/ui/mod.rs
Normal file
118
babylonia-terminal-gui/src/ui/mod.rs
Normal file
@ -0,0 +1,118 @@
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use std::convert::identity;
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use crate::manager;
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use babylonia_terminal_sdk::game_state::GameState;
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use relm4::{
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gtk::{
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self,
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prelude::{BoxExt, ButtonExt, GtkWindowExt, OrientableExt, WidgetExt},
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},
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loading_widgets::LoadingWidgets,
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prelude::{AsyncComponentParts, SimpleAsyncComponent},
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view, Component, RelmApp, RelmWidgetExt, WorkerController,
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};
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pub fn run(app: RelmApp<MainWindowMsg>) {
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app.run_async::<MainWindow>(None);
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}
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#[derive(Debug)]
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pub enum MainWindowMsg {
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SetIsGameRunning(bool),
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}
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struct MainWindow {
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game_handler: WorkerController<manager::HandleGameProcess>,
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game_state: GameState,
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is_game_running: bool,
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}
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impl MainWindow {
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fn new(game_state: GameState, sender: relm4::AsyncComponentSender<Self>) -> Self {
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MainWindow {
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game_state,
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is_game_running: false,
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game_handler: manager::HandleGameProcess::builder()
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.detach_worker(())
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.forward(sender.input_sender(), identity),
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}
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}
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}
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#[relm4::component(async)]
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impl SimpleAsyncComponent for MainWindow {
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type Input = MainWindowMsg;
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type Output = ();
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type Init = Option<GameState>;
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view! {
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#[root]
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gtk::Window {
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gtk::Box {
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set_orientation: gtk::Orientation::Vertical,
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set_spacing: 5,
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set_margin_all: 5,
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#[name(start_button)]
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gtk::Button {
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#[watch]
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set_sensitive: !model.is_game_running,
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set_label: "Start game",
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connect_clicked[sender = model.game_handler.sender().clone()] => move |_| {
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sender.send(manager::HandleGameProcessMsg::RunGame).unwrap();
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},
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},
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}
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}
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}
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async fn init(
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game_state: Self::Init,
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root: Self::Root,
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sender: relm4::AsyncComponentSender<Self>,
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) -> AsyncComponentParts<Self> {
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let model;
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if game_state.is_none() {
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model = MainWindow::new(
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babylonia_terminal_sdk::game_state::GameState::get_current_state()
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.await
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.unwrap(),
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sender,
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);
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} else {
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model = MainWindow::new(game_state.unwrap(), sender);
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}
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let widgets = view_output!();
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AsyncComponentParts { model, widgets }
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}
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fn init_loading_widgets(root: Self::Root) -> Option<LoadingWidgets> {
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view! {
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#[local]
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root {
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set_title: Some("Babylonia Terminal"),
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set_default_width: 700,
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set_default_height: 300,
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#[name(spinner)]
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gtk::Spinner {
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start: (),
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set_halign: gtk::Align::Center,
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}
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}
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}
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Some(LoadingWidgets::new(root, spinner))
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}
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async fn update(&mut self, message: Self::Input, _sender: relm4::AsyncComponentSender<Self>) {
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match message {
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MainWindowMsg::SetIsGameRunning(value) => self.is_game_running = value,
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}
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}
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}
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