mirror of
https://github.com/ALEZ-DEV/Babylonia-terminal.git
synced 2026-03-23 06:38:52 +00:00
ask to delete old setup on gui
This commit is contained in:
parent
e1fee118d6
commit
5e3c640e4e
@ -1,9 +1,9 @@
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use std::{convert::identity, fmt::format};
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use std::{convert::identity, fmt::format, process::Command};
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use arboard::Clipboard;
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use arboard::Clipboard;
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use babylonia_terminal_sdk::game_state::GameState;
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use babylonia_terminal_sdk::{game_config::GameConfig, game_state::GameState, utils};
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use libadwaita::prelude::{MessageDialogExt, PreferencesPageExt};
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use libadwaita::prelude::{ApplicationExt, MessageDialogExt, PreferencesPageExt};
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use log::error;
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use log::{debug, error};
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use relm4::{
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use relm4::{
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adw,
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adw,
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gtk::{
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gtk::{
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@ -11,7 +11,7 @@ use relm4::{
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prelude::{ButtonExt, GtkWindowExt, OrientableExt, WidgetExt},
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prelude::{ButtonExt, GtkWindowExt, OrientableExt, WidgetExt},
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},
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},
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prelude::{AsyncComponentParts, SimpleAsyncComponent},
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prelude::{AsyncComponentParts, SimpleAsyncComponent},
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Component, RelmWidgetExt, WorkerController,
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tokio, Component, RelmWidgetExt, WorkerController,
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};
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};
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use crate::{
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use crate::{
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@ -31,6 +31,7 @@ pub struct GamePage {
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progress_bar_reporter: std::sync::Arc<ProgressBarGameInstallationReporter>,
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progress_bar_reporter: std::sync::Arc<ProgressBarGameInstallationReporter>,
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progress_bar_message: String,
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progress_bar_message: String,
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fraction: f64,
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fraction: f64,
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delete_old_setup_manager: DeleteOldSetupManager,
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}
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}
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#[derive(Debug)]
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#[derive(Debug)]
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@ -41,6 +42,7 @@ pub enum GamePageMsg {
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UpdateGameState,
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UpdateGameState,
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UpdateProgressBar(u64, u64),
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UpdateProgressBar(u64, u64),
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ShowError(String),
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ShowError(String),
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DeleteOldSetup,
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}
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}
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#[relm4::component(pub, async)]
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#[relm4::component(pub, async)]
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@ -222,6 +224,7 @@ impl SimpleAsyncComponent for GamePage {
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) -> relm4::prelude::AsyncComponentParts<Self> {
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) -> relm4::prelude::AsyncComponentParts<Self> {
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let model = GamePage {
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let model = GamePage {
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progress_bar_reporter: ProgressBarGameInstallationReporter::create(sender.clone()),
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progress_bar_reporter: ProgressBarGameInstallationReporter::create(sender.clone()),
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delete_old_setup_manager: DeleteOldSetupManager::new(sender.clone()),
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game_state,
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game_state,
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game_handler: manager::HandleGameProcess::builder()
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game_handler: manager::HandleGameProcess::builder()
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.detach_worker(())
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.detach_worker(())
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@ -238,10 +241,18 @@ impl SimpleAsyncComponent for GamePage {
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let widgets = view_output!();
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let widgets = view_output!();
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if None == GameConfig::get_config().await.launcher_version {
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sender.input(GamePageMsg::DeleteOldSetup);
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}
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AsyncComponentParts { model, widgets }
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AsyncComponentParts { model, widgets }
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}
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}
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async fn update(&mut self, message: Self::Input, _: relm4::AsyncComponentSender<Self>) -> () {
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async fn update(
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&mut self,
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message: Self::Input,
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sender: relm4::AsyncComponentSender<Self>,
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) -> () {
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match message {
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match message {
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GamePageMsg::SetIsGameRunning(value) => self.is_game_running = value,
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GamePageMsg::SetIsGameRunning(value) => self.is_game_running = value,
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GamePageMsg::SetIsDownloading(value) => self.is_downloading = value,
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GamePageMsg::SetIsDownloading(value) => self.is_downloading = value,
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@ -287,6 +298,32 @@ impl SimpleAsyncComponent for GamePage {
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}
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}
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});
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});
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dialog.present();
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}
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GamePageMsg::DeleteOldSetup => {
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let dialog = unsafe {
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adw::MessageDialog::new(
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MAIN_WINDOW.as_ref(),
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Some("Remove old setup"),
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Some("You seem to have a old environment. You need to delete it if you want to continue to play."),
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)
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};
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dialog.add_response("remove", "Remove setup and restart");
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dialog.set_response_appearance("remove", adw::ResponseAppearance::Suggested);
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let remove_old_setup_manager = self.delete_old_setup_manager.clone();
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dialog.connect_response(Some("remove"), move |_, _| {
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tokio::runtime::Builder::new_current_thread()
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.enable_all()
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.build()
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.unwrap()
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.block_on(async {
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remove_old_setup_manager.delete_old_setup().await;
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});
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});
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dialog.present();
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dialog.present();
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}
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}
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}
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}
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@ -337,3 +374,25 @@ impl downloader::progress::Reporter for ProgressBarGameInstallationReporter {
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*guard = None;
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*guard = None;
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}
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}
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}
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}
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#[derive(Debug, Clone)]
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struct DeleteOldSetupManager {
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sender: relm4::AsyncComponentSender<GamePage>,
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}
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impl DeleteOldSetupManager {
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pub fn new(sender: relm4::AsyncComponentSender<GamePage>) -> Self {
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Self { sender }
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}
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pub async fn delete_old_setup(&self) {
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if let Err(e) = utils::remove_setup().await {
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self.sender.input(GamePageMsg::ShowError(e.to_string()));
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} else {
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if let Ok(bin_path) = std::env::current_exe() {
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let _ = Command::new(bin_path).arg("--gui").spawn();
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};
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relm4::main_application().quit();
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}
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}
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}
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