update rust backend on the flutter side

This commit is contained in:
ALEZ-DEV 2024-08-25 17:39:17 +02:00
parent b0b76354fa
commit 2bbcc3e5af
9 changed files with 50 additions and 57 deletions

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@ -12,8 +12,6 @@ void main() async {
WidgetsFlutterBinding.ensureInitialized();
MediaKit.ensureInitialized();
final SettingsProvider settings = SettingsProvider();
await settings.init();

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@ -1,11 +1,11 @@
use babylonia_terminal_sdk::game_state::GameState;
use babylonia_terminal_sdk::game_config::GameConfig;
use crate::messages::config::{ConfigInput, ConfigOutput};
pub async fn listen_config() {
let mut receiver = ConfigInput::get_dart_signal_receiver();
let mut receiver = ConfigInput::get_dart_signal_receiver().unwrap();
while let Some(_) = receiver.recv().await {
let config = GameState::get_config().await;
let config = GameConfig::get_config().await;
ConfigOutput {
config_path: config.config_dir.to_str().unwrap().to_string(),
}

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@ -1,8 +1,6 @@
use std::thread;
use babylonia_terminal_sdk::{
components::proton_component::ProtonComponent, game_manager::GameManager, game_state::GameState,
};
use babylonia_terminal_sdk::game_manager::GameManager;
use tokio_with_wasm::tokio;
use crate::{
@ -16,7 +14,7 @@ use crate::{
};
pub async fn listen_dependecies_installation() {
let mut receiver = StartDependenciesInstallation::get_dart_signal_receiver();
let mut receiver = StartDependenciesInstallation::get_dart_signal_receiver().unwrap();
while let Some(_) = receiver.recv().await {
let proton = get_proton().await;

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@ -1,12 +1,9 @@
use std::thread;
use babylonia_terminal_sdk::{
components::{
dxvk_component::{DXVK_DEV, DXVK_REPO},
proton_component::ProtonComponent,
},
components::dxvk_component::{DXVK_DEV, DXVK_REPO},
game_config::GameConfig,
game_manager::GameManager,
game_state::GameState,
utils::github_requester::{GithubRelease, GithubRequester},
};
use tokio_with_wasm::tokio;
@ -24,7 +21,7 @@ use crate::{
};
pub async fn listen_dxvk_installation() {
let mut receiver = StartDxvkInstallation::get_dart_signal_receiver();
let mut receiver = StartDxvkInstallation::get_dart_signal_receiver().unwrap();
while let Some(info) = receiver.recv().await {
let releases: Result<Vec<GithubRelease>, _> =
GithubInfo::get_github_releases(DXVK_DEV, DXVK_REPO).await;
@ -59,7 +56,7 @@ pub async fn listen_dxvk_installation() {
.block_on(async {
match GameManager::install_dxvk(
&proton,
GameState::get_config().await.config_dir,
GameConfig::get_config().await.config_dir,
release_index.unwrap(),
Some(DownloadReporter::create()),
)

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@ -1,8 +1,6 @@
use std::thread;
use babylonia_terminal_sdk::{
components::proton_component::ProtonComponent, game_manager::GameManager, game_state::GameState,
};
use babylonia_terminal_sdk::game_manager::GameManager;
use tokio_with_wasm::tokio;
use crate::{
@ -16,7 +14,7 @@ use crate::{
};
pub async fn listen_fonts_installation() {
let mut receiver = StartFontsInstallation::get_dart_signal_receiver();
let mut receiver = StartFontsInstallation::get_dart_signal_receiver().unwrap();
while let Some(_) = receiver.recv().await {
let proton = get_proton().await;

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@ -1,8 +1,6 @@
use std::thread;
use babylonia_terminal_sdk::{
components::proton_component::ProtonComponent, game_manager::GameManager, game_state::GameState,
};
use babylonia_terminal_sdk::{game_config::GameConfig, game_manager::GameManager};
use rinf::debug_print;
use tokio_with_wasm::tokio;
@ -10,36 +8,44 @@ use crate::{
messages::{
error::ReportError,
steps::game::{
GameInstallationProgress, GameStopped, NotifyGameStartDownloading,
NotifyGameStartPatching, NotifyGameSuccessfullyInstalled, RunGame,
StartGameInstallation,
GameInstallationProgress, GameStopped, NotifyGameStartPatching,
NotifyGameSuccessfullyInstalled, RunGame, StartGameInstallation,
},
},
proton::get_proton,
};
pub async fn listen_game_running() {
let mut receiver = RunGame::get_dart_signal_receiver();
while let Some(_) = receiver.recv().await {
let proton = get_proton().await;
let game_dir = GameState::get_game_dir().await;
if game_dir.is_none() {
ReportError {
error_message: "Failed to start game, the game directory was not found".to_string(),
}
.send_signal_to_dart();
GameStopped {}.send_signal_to_dart();
continue;
}
let mut receiver = RunGame::get_dart_signal_receiver().unwrap();
thread::spawn(move || {
tokio::runtime::Builder::new_current_thread()
.enable_all()
.build()
.unwrap()
.block_on(async {
while let Some(_) = receiver.recv().await {
let proton = get_proton().await;
let game_dir = GameConfig::get_game_dir().await;
if game_dir.is_none() {
ReportError {
error_message: "Failed to start game, the game directory was not found"
.to_string(),
}
.send_signal_to_dart();
GameStopped {}.send_signal_to_dart();
continue;
}
GameManager::start_game(&proton, game_dir.unwrap()).await;
GameManager::start_game(&proton, game_dir.unwrap(), None, false).await;
GameStopped {}.send_signal_to_dart();
}
GameStopped {}.send_signal_to_dart();
}
})
});
}
pub async fn listen_game_installation() {
let mut receiver = StartGameInstallation::get_dart_signal_receiver();
let mut receiver = StartGameInstallation::get_dart_signal_receiver().unwrap();
while let Some(info) = receiver.recv().await {
thread::spawn(move || {
debug_print!("start downloading game...");
@ -48,9 +54,9 @@ pub async fn listen_game_installation() {
.build()
.unwrap()
.block_on(async {
if GameState::get_game_dir().await.is_none() {
if GameConfig::get_game_dir().await.is_none() {
if let Err(e) =
GameState::set_game_dir(Some(GameState::get_config_directory().await))
GameConfig::set_game_dir(Some(GameConfig::get_config_directory().await))
.await
{
ReportError {
@ -69,7 +75,7 @@ pub async fn listen_game_installation() {
}
}
let game_dir = GameState::get_game_dir().await;
let game_dir = GameConfig::get_game_dir().await;
if game_dir.is_none() {
ReportError {
error_message: "Failed to get the game directory".to_string(),

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@ -24,7 +24,7 @@ impl GameStateMessage {
}
pub async fn listen_game_state() {
let mut receiver = AskGameState::get_dart_signal_receiver();
let mut receiver = AskGameState::get_dart_signal_receiver().unwrap();
while let Some(_) = receiver.recv().await {
let result_state = GameState::get_current_state().await;
match result_state {

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@ -21,7 +21,7 @@ impl GithubRequester for GithubInfo {
}
pub async fn listen_proton_version() {
let mut receiver = AskProtonVersions::get_dart_signal_receiver();
let mut receiver = AskProtonVersions::get_dart_signal_receiver().unwrap();
while let Some(_) = receiver.recv().await {
let releases: Result<Vec<GithubRelease>, _> =
GithubInfo::get_github_releases(PROTON_DEV, PROTON_REPO).await;
@ -39,7 +39,7 @@ pub async fn listen_proton_version() {
}
pub async fn listen_dxvk_version() {
let mut receiver = AskDxvkVersions::get_dart_signal_receiver();
let mut receiver = AskDxvkVersions::get_dart_signal_receiver().unwrap();
while let Some(_) = receiver.recv().await {
let releases: Result<Vec<GithubRelease>, _> =
GithubInfo::get_github_releases(DXVK_DEV, DXVK_REPO).await;

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@ -1,15 +1,11 @@
use std::thread;
use babylonia_terminal_sdk::{
components::{
component_downloader::ComponentDownloader,
proton_component::{ProtonComponent, PROTON_DEV, PROTON_REPO},
},
components::proton_component::{ProtonComponent, PROTON_DEV, PROTON_REPO},
game_config::GameConfig,
game_manager::GameManager,
game_state::GameState,
utils::github_requester::{GithubRelease, GithubRequester},
};
use rinf::debug_print;
use tokio_with_wasm::tokio::{self, sync::OnceCell};
use wincompatlib::wine::bundle::proton::Proton;
@ -29,7 +25,7 @@ static PROTON: OnceCell<Proton> = OnceCell::const_new();
pub async fn get_proton() -> Proton {
PROTON
.get_or_init(|| async {
let proton_component = ProtonComponent::new(GameState::get_config().await.config_dir);
let proton_component = ProtonComponent::new(GameConfig::get_config().await.config_dir);
let proton = proton_component.init_proton();
if let Err(ref e) = proton {
ReportError {
@ -44,7 +40,7 @@ pub async fn get_proton() -> Proton {
}
pub async fn listen_proton_installation() {
let mut receiver = StartProtonInstallation::get_dart_signal_receiver();
let mut receiver = StartProtonInstallation::get_dart_signal_receiver().unwrap();
while let Some(info) = receiver.recv().await {
let releases: Result<Vec<GithubRelease>, _> =
GithubInfo::get_github_releases(PROTON_DEV, PROTON_REPO).await;
@ -76,7 +72,7 @@ pub async fn listen_proton_installation() {
.unwrap()
.block_on(async {
match GameManager::install_wine(
GameState::get_config().await.config_dir,
GameConfig::get_config().await.config_dir,
release_index.unwrap(),
Some(DownloadReporter::create()),
)